Cast width and height as floats before checking the ratio
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@ -88,7 +88,8 @@ RaceGUI::RaceGUI()
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// and the map is in a player view, scale down the map
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// and the map is in a player view, scale down the map
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if (race_manager->getNumLocalPlayers() >= 4 && !race_manager->getIfEmptyScreenSpaceExists())
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if (race_manager->getNumLocalPlayers() >= 4 && !race_manager->getIfEmptyScreenSpaceExists())
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{
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{
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if (irr_driver->getFrameSize().Width / irr_driver->getFrameSize().Height > (4.1f/3.0f))
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if ( ((float) irr_driver->getFrameSize().Width / (float) irr_driver->getFrameSize().Height) >
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(4.1f/3.0f))
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{
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{
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if (race_manager->getNumLocalPlayers() == 4)
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if (race_manager->getNumLocalPlayers() == 4)
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map_size_splitscreen = 0.75f;
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map_size_splitscreen = 0.75f;
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