Fixed nasty bug in dynamic ribbon widget. Thanks MiniBjorn for finding that.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5321 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -202,7 +202,8 @@ void DynamicRibbonWidget::setSubElements()
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float ratio_zoom = (float)row_height / (float)(m_child_height - m_label_height);
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float ratio_zoom = (float)row_height / (float)(m_child_height - m_label_height);
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m_col_amount = (int)round( w / ( m_child_width*ratio_zoom ) );
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m_col_amount = (int)round( w / ( m_child_width*ratio_zoom ) );
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// ajust column amount to not add more items slot than we actually need
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// ajust column amount to not add more item slots than we actually need
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const int item_count = m_items.size();
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const int item_count = m_items.size();
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//std::cout << "item_count=" << item_count << ", row_amount*m_col_amount=" << m_row_amount*m_col_amount << std::endl;
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//std::cout << "item_count=" << item_count << ", row_amount*m_col_amount=" << m_row_amount*m_col_amount << std::endl;
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if (m_row_amount*m_col_amount > item_count)
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if (m_row_amount*m_col_amount > item_count)
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@ -210,7 +211,6 @@ void DynamicRibbonWidget::setSubElements()
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m_col_amount = (int)ceil((float)item_count/(float)m_row_amount);
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m_col_amount = (int)ceil((float)item_count/(float)m_row_amount);
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//std::cout << "Adjusting m_col_amount to be " << m_col_amount << std::endl;
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//std::cout << "Adjusting m_col_amount to be " << m_col_amount << std::endl;
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}
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}
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// Hide arrows when everything is visible
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// Hide arrows when everything is visible
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if (item_count <= m_row_amount*m_col_amount)
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if (item_count <= m_row_amount*m_col_amount)
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@ -666,38 +666,71 @@ void DynamicRibbonWidget::updateLabel(RibbonWidget* from_this_ribbon)
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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void DynamicRibbonWidget::updateItemDisplay()
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void DynamicRibbonWidget::updateItemDisplay()
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{
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{
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// Check if we need to update the number of icons in the ribbon
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// ---- Check if we need to update the number of icons in the ribbon
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if ((int)m_items.size() != m_previous_item_count)
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if ((int)m_items.size() != m_previous_item_count)
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{
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{
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setSubElements();
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setSubElements();
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m_previous_item_count = m_items.size();
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m_previous_item_count = m_items.size();
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}
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}
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// ---- some variables
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int icon_id = 0;
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int icon_id = 0;
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const int row_amount = m_rows.size();
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const int row_amount = m_rows.size();
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const int item_amount = m_items.size();
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const int item_amount = m_items.size();
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//FIXME: isn't this set by 'setSubElements' already?
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m_needed_cols = (int)ceil( (float)item_amount / (float)row_amount );
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m_needed_cols = (int)ceil( (float)item_amount / (float)row_amount );
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const int max_scroll = std::max(m_col_amount, m_needed_cols) - 1;
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//const int max_scroll = std::max(m_col_amount, m_needed_cols) - 1;
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// the number of items that fit perfectly the number of rows we have
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// (this value will be useful to compute scrolling)
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int fitting_item_amount = m_needed_cols * row_amount;
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// ---- to determine which items go in which cell of the dynamic ribbon now,
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// we create a temporary 2D table and fill them with the ID of the item
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// they need to display.
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int item_placement[row_amount][m_needed_cols];
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int counter = 0;
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for (int c=0; c<m_needed_cols; c++)
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{
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for (int r=0; r<row_amount; r++)
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{
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const int items_in_row = m_rows[r].m_children.size();
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if (c >= items_in_row)
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{
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item_placement[r][c] = -1;
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//std::cout << item_placement[r][c] << " ";
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continue;
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}
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int newVal = counter + m_scroll_offset*row_amount;
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while (newVal >= fitting_item_amount) newVal -= fitting_item_amount;
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item_placement[r][c] = newVal;
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//std::cout << newVal << " ";
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counter++;
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}
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//std::cout << std::endl;
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}
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// ---- iterate through the rows, and set the items of each row to match those of the table
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for (int n=0; n<row_amount; n++)
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for (int n=0; n<row_amount; n++)
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{
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{
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RibbonWidget& row = m_rows[n];
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RibbonWidget& row = m_rows[n];
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//std::cout << "Row " << n << "\n{\n";
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const int items_in_row = row.m_children.size();
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const int items_in_row = row.m_children.size();
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for (int i=0; i<items_in_row; i++)
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for (int i=0; i<items_in_row; i++)
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{
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{
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IconButtonWidget* icon = dynamic_cast<IconButtonWidget*>(&row.m_children[i]);
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IconButtonWidget* icon = dynamic_cast<IconButtonWidget*>(&row.m_children[i]);
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assert(icon != NULL);
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assert(icon != NULL);
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int col_scroll = i + m_scroll_offset;
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icon_id = item_placement[n][i];
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while (col_scroll > max_scroll) col_scroll -= max_scroll+1;
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icon_id = (col_scroll)*row_amount + n;
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if (icon_id < item_amount && icon_id != -1)
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if (icon_id < item_amount)
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{
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{
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std::string item_icon = (m_items[icon_id].m_animated ?
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std::string item_icon = (m_items[icon_id].m_animated ?
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m_items[icon_id].m_all_images[0] :
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m_items[icon_id].m_all_images[0] :
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@ -709,6 +742,8 @@ void DynamicRibbonWidget::updateItemDisplay()
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icon->m_text = m_items[icon_id].m_user_name;
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icon->m_text = m_items[icon_id].m_user_name;
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icon->m_badges = m_items[icon_id].m_badges;
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icon->m_badges = m_items[icon_id].m_badges;
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//std::cout << " item " << i << " is " << m_items[icon_id].m_code_name << "\n";
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//std::wcout << L"Setting widget text '" << icon->m_text.c_str() << L"'\n";
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//std::wcout << L"Setting widget text '" << icon->m_text.c_str() << L"'\n";
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// if the ribbon has no "ribbon-wide" label, call will do nothing
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// if the ribbon has no "ribbon-wide" label, call will do nothing
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@ -718,6 +753,7 @@ void DynamicRibbonWidget::updateItemDisplay()
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{
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{
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icon->setImage( "textures/transparence.png", IconButtonWidget::ICON_PATH_TYPE_RELATIVE );
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icon->setImage( "textures/transparence.png", IconButtonWidget::ICON_PATH_TYPE_RELATIVE );
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icon->m_properties[PROP_ID] = NO_ITEM_ID;
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icon->m_properties[PROP_ID] = NO_ITEM_ID;
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//std::cout << " item " << i << " is a FILLER\n";
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}
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}
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} // next column
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} // next column
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} // next row
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} // next row
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