Disable features of irrlicht's contextual menu that we don't need and cause floods of warnings
This commit is contained in:
parent
2236e8dd1c
commit
7387a51381
@ -584,30 +584,30 @@ void CGUIContextMenu::draw()
|
|||||||
skin->getColor(c), false, true, clip);
|
skin->getColor(c), false, true, clip);
|
||||||
|
|
||||||
// draw submenu symbol
|
// draw submenu symbol
|
||||||
if (Items[i].SubMenu && sprites)
|
//if (Items[i].SubMenu && sprites)
|
||||||
{
|
//{
|
||||||
core::rect<s32> r = rect;
|
// core::rect<s32> r = rect;
|
||||||
r.UpperLeftCorner.X = r.LowerRightCorner.X - 15;
|
// r.UpperLeftCorner.X = r.LowerRightCorner.X - 15;
|
||||||
|
//
|
||||||
sprites->draw2DSprite(skin->getIcon(EGDI_CURSOR_RIGHT),
|
// sprites->draw2DSprite(skin->getIcon(EGDI_CURSOR_RIGHT),
|
||||||
r.getCenter(), clip, skin->getColor(c),
|
// r.getCenter(), clip, skin->getColor(c),
|
||||||
(i == HighLighted) ? ChangeTime : 0,
|
// (i == HighLighted) ? ChangeTime : 0,
|
||||||
(i == HighLighted) ? os::Timer::getTime() : 0,
|
// (i == HighLighted) ? os::Timer::getTime() : 0,
|
||||||
(i == HighLighted), true);
|
// (i == HighLighted), true);
|
||||||
}
|
//}
|
||||||
|
|
||||||
// draw checked symbol
|
// draw checked symbol
|
||||||
if (Items[i].Checked && sprites)
|
//if (Items[i].Checked && sprites)
|
||||||
{
|
//{
|
||||||
core::rect<s32> r = rect;
|
// core::rect<s32> r = rect;
|
||||||
r.LowerRightCorner.X = r.UpperLeftCorner.X - 15;
|
// r.LowerRightCorner.X = r.UpperLeftCorner.X - 15;
|
||||||
r.UpperLeftCorner.X = r.LowerRightCorner.X + 15;
|
// r.UpperLeftCorner.X = r.LowerRightCorner.X + 15;
|
||||||
sprites->draw2DSprite(skin->getIcon(EGDI_CHECK_BOX_CHECKED),
|
// sprites->draw2DSprite(skin->getIcon(EGDI_CHECK_BOX_CHECKED),
|
||||||
r.getCenter(), clip, skin->getColor(c),
|
// r.getCenter(), clip, skin->getColor(c),
|
||||||
(i == HighLighted) ? ChangeTime : 0,
|
// (i == HighLighted) ? ChangeTime : 0,
|
||||||
(i == HighLighted) ? os::Timer::getTime() : 0,
|
// (i == HighLighted) ? os::Timer::getTime() : 0,
|
||||||
(i == HighLighted), true);
|
// (i == HighLighted), true);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user