initially project karts onto track from slightly higher
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3886 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -248,6 +248,10 @@ void World::resetAllKarts()
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//that at least one of its wheel will be on the surface of the track
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for ( Karts::iterator i=m_kart.begin(); i!=m_kart.end(); i++)
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{
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///start projection from top of kart
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btVector3 up_offset(0, 0, 0.5f * ((*i)->getKartHeight()));
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(*i)->getVehicle()->getRigidBody()->translate (up_offset);
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bool kart_over_ground = m_physics->projectKartDownwards(*i);
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if (!kart_over_ground)
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