disable lod smooth. Need to be fixed for multiplayer, after release
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1acc6ecea0
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@ -179,11 +179,15 @@ void LODNode::updateVisibility()
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if (m_nodes.size() == 0) return;
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if (m_nodes.size() == 0) return;
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// Don't need to run the computation of the level everytime
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// Don't need to run the computation of the level everytime
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if ((int)(rand()%10) == 1)
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// FIXME actually we need this was causing weird issue in multiplayer
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// TO be fixed after RC (samuncle)
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/*if ((int)(rand()%10) == 1)
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{
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{
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m_current_level = getLevel();
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m_current_level = getLevel();
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}
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}*/
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m_current_level = getLevel();
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/*
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if (m_previous_level != m_current_level && !is_in_transition)
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if (m_previous_level != m_current_level && !is_in_transition)
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{
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{
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is_in_transition = true;
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is_in_transition = true;
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@ -213,7 +217,13 @@ void LODNode::updateVisibility()
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{
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{
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m_nodes[i]->setVisible(i == m_current_level);
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m_nodes[i]->setVisible(i == m_current_level);
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}
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}
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}*/
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for (size_t i = 0; i < m_nodes.size(); i++)
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{
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m_nodes[i]->setVisible(i == m_current_level);
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}
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}
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}
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}
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void LODNode::OnRegisterSceneNode()
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void LODNode::OnRegisterSceneNode()
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