Cosmetic changes only.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10075 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2011-11-01 23:07:15 +00:00
parent b739c0e569
commit 71753ed3c2

View File

@ -47,7 +47,9 @@ class NormalMapProvider : public video::IShaderConstantSetCallBack
public:
LEAK_CHECK()
virtual void OnSetConstants(irr::video::IMaterialRendererServices *services, s32 userData)
virtual void OnSetConstants(
irr::video::IMaterialRendererServices *services,
s32 userData)
{
// Irrlicht knows this is actually a GLint and makes the conversion
int decaltex = 0;
@ -81,11 +83,11 @@ Material::Material(const XMLNode *node, int index)
bool b = false;
node->get("clampu", &b); if (b) m_clamp_tex |= UCLAMP; // blender 2.4 style
node->get("clampU", &b); if (b) m_clamp_tex |= UCLAMP; // blender 2.5 style
node->get("clampu", &b); if (b) m_clamp_tex |= UCLAMP; //blender 2.4 style
node->get("clampU", &b); if (b) m_clamp_tex |= UCLAMP; //blender 2.5 style
b = false;
node->get("clampv", &b); if (b) m_clamp_tex |= VCLAMP; // blender 2.4 style
node->get("clampV", &b); if (b) m_clamp_tex |= VCLAMP; // blender 2.5 style
node->get("clampv", &b); if (b) m_clamp_tex |= VCLAMP; //blender 2.4 style
node->get("clampV", &b); if (b) m_clamp_tex |= VCLAMP; //blender 2.5 style
node->get("transparency", &m_alpha_testing );
node->get("lightmap", &m_lightmap );
@ -564,14 +566,19 @@ void Material::setMaterialProperties(video::SMaterial *m)
}
// Material and shaders
IGPUProgrammingServices* gpu = video_driver->getGPUProgrammingServices();
IGPUProgrammingServices* gpu =
video_driver->getGPUProgrammingServices();
s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
(file_manager->getDataDir() + "shaders/normalmap.vert").c_str(), "main",
video::EVST_VS_2_0,
(file_manager->getDataDir() + "shaders/normalmap.frag").c_str(), "main",
video::EPST_PS_2_0,
m_normal_map_provider,
video::EMT_SOLID_2_LAYER );
(file_manager->getDataDir() +
"shaders/normalmap.vert").c_str(),
"main",
video::EVST_VS_2_0,
(file_manager->getDataDir() +
"shaders/normalmap.frag").c_str(),
"main",
video::EPST_PS_2_0,
m_normal_map_provider,
video::EMT_SOLID_2_LAYER );
m->MaterialType = (E_MATERIAL_TYPE)material_type;
m->Lighting = false;
m->ZWriteEnable = true;