Add emoji keyboard
This commit is contained in:
parent
1389d55e35
commit
7165449da8
40
data/emoji_used.txt
Normal file
40
data/emoji_used.txt
Normal file
@ -0,0 +1,40 @@
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# List of emojis separated with newline used in on-screen keyboard
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# Only top 38 will be used
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🎉
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👀
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✌️
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👉
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👌
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👍
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👎
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👏
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❤️
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💔
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💯
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🔥
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😁
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😂
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😄
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😅
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😉
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☺️
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😋
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😌
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😍
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😎
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😏
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😑
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😒
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😔
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😕
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😘
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😜
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😞
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😢
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😩
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😪
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😭
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😳
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😴
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🙌
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🙏
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@ -19,8 +19,10 @@
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<box proportion="2" height="100%" layout="vertical-row">
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<div x="1%" width="98%" height="fit" layout="horizontal-row">
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<textbox id="chat" proportion="1"/>
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<spacer width="3%" height="10"/>
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<button id="send" width="20%" height="fit" align="center" I18N="In the network lobby" text="Send"/>
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<spacer width="2%" height="10"/>
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<button id="send" width="10%" height="fit" align="center" text=""/>
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<spacer width="1%" height="10"/>
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<button id="emoji" width="10%" height="fit" align="center" text=""/>
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</div>
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<spacer height="5%" width="10"/>
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<label id="timeout-message" x="1%" width="98%" proportion="1" text="" word_wrap="true" align="center"/>
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@ -408,7 +408,7 @@ struct SEvent
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struct SKeyInput
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{
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//! Character corresponding to the key (0, if not a character, value undefined in key releases)
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wchar_t Char;
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char32_t Char;
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//! Key which has been pressed or released
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EKEY_CODE Key;
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110
src/guiengine/emoji_keyboard.cpp
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110
src/guiengine/emoji_keyboard.cpp
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@ -0,0 +1,110 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2019 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License: or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "guiengine/emoji_keyboard.hpp"
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#include "io/file_manager.hpp"
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#include "utils/string_utils.hpp"
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#include "utils/utf8.h"
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#include <fstream>
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#include <memory>
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#include <string>
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using namespace GUIEngine;
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// ============================================================================
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ScreenKeyboard::KeyboardLayoutProportions
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EmojiKeyboard::getKeyboardLayoutProportions() const
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{
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return
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{
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
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};
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} // getKeyboardLayoutProportions
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// ============================================================================
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ScreenKeyboard::KeyboardLayout*
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EmojiKeyboard::getKeyboardLayout(ButtonsType bt) const
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{
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static KeyboardLayout emojis =
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{
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{"?", "?", "?", "?", "?", "?", "?", "?", "?", "?"},
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{"?", "?", "?", "?", "?", "?", "?", "?", "?", "?"},
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{"?", "?", "?", "?", "?", "?", "?", "?", "?", "Back"},
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{"?", "?", "?", "?", "?", "?", "?", "?", "?", "Enter"}
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};
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static bool loaded_emojis = false;
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if (!loaded_emojis)
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{
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const std::string file_name = file_manager->getAsset("emoji_used.txt");
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std::vector<std::string> emoji_chars;
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try
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{
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std::unique_ptr<std::istream> in(new std::ifstream(file_name.c_str()));
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if (!in.get())
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{
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Log::error("EmojiKeyboard", "Error: failure opening: '%s'.",
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file_name.c_str());
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}
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else
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{
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std::string line;
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while (!StringUtils::safeGetline(*in, line).eof())
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{
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// Check for possible bom mark
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if (line[0] == '#' ||
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utf8::starts_with_bom(line.begin(), line.end()))
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continue;
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emoji_chars.push_back(line);
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}
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}
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}
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catch (std::exception& e)
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{
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Log::error("EmojiKeyboard", "Error: failure emoji used file.");
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Log::error("EmojiKeyboard", "%s", e.what());
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}
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// Default if no such emoji in case errors
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emoji_chars.resize(38, "?");
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unsigned emoji_copied = 0;
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for (unsigned i = 0; i < emojis.size(); i++)
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{
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for (unsigned j = 0; j < emojis[i].size(); j++)
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{
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std::string& emoji = emojis[i][j];
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if (emoji == "Back" || emoji == "Enter")
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continue;
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emoji = emoji_chars[emoji_copied++];
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}
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}
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loaded_emojis = true;
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}
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KeyboardLayout* keys = NULL;
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switch (bt)
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{
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case BUTTONS_EMOJI:
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keys = &emojis;
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break;
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default:
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break;
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};
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return keys;
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} // getKeyboardLayout
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42
src/guiengine/emoji_keyboard.hpp
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42
src/guiengine/emoji_keyboard.hpp
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@ -0,0 +1,42 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2019 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License: or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_EMOJI_KEYBOARD_HPP
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#define HEADER_EMOJI_KEYBOARD_HPP
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#include "guiengine/screen_keyboard.hpp"
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#include "utils/cpp2011.hpp"
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/**
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* \ingroup guiengine
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*/
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namespace GUIEngine
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{
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class EmojiKeyboard : public ScreenKeyboard
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{
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public:
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LEAK_CHECK()
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EmojiKeyboard(float percent_width, float percent_height, CGUIEditBox* edit_box)
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: ScreenKeyboard(percent_width, percent_height, edit_box) {}
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virtual KeyboardLayoutProportions getKeyboardLayoutProportions() const OVERRIDE;
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virtual KeyboardLayout* getKeyboardLayout(ButtonsType bt) const OVERRIDE;
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virtual ButtonsType getDefaultButtonsType() const OVERRIDE { return BUTTONS_EMOJI; }
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};
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}
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#endif
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@ -26,45 +26,75 @@
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#include "guiengine/widgets/CGUIEditBox.hpp"
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#include "states_screens/state_manager.hpp"
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#include "utils/log.hpp"
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#include "utils/string_utils.hpp"
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#include <algorithm>
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#include <string>
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using namespace GUIEngine;
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// ============================================================================
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ScreenKeyboard::KeyboardLayoutProportions
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ScreenKeyboard::getKeyboardLayoutProportions() const
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{
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return
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{
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{3, 2, 10, 2, 3}
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};
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} // getKeyboardLayoutProportions
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typedef std::vector<std::vector<std::string> > KeyboardLayout;
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typedef std::vector<std::vector<int> > KeyboardLayoutProportions;
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KeyboardLayout layout_lower =
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// ============================================================================
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ScreenKeyboard::KeyboardLayout*
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ScreenKeyboard::getKeyboardLayout(ButtonsType bt) const
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{
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static KeyboardLayout layout_lower =
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{{"q", "w", "e", "r", "t", "y", "u", "i", "o", "p"},
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{"Separator", "a", "s", "d", "f", "g", "h", "j", "k", "l", "Separator"},
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{"Shift", "z", "x", "c", "v", "b", "n", "m", "?", "Back"},
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{"123", ",", "Space", ".", "Enter"}};
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KeyboardLayout layout_upper =
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static KeyboardLayout layout_upper =
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{{"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"},
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{"Separator", "A", "S", "D", "F", "G", "H", "J", "K", "L", "Separator"},
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{"Shift", "Z", "X", "C", "V", "B", "N", "M", "!", "Back"},
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{"123", ",", "Space", ".", "Enter"}};
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KeyboardLayout layout_digits =
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static KeyboardLayout layout_digits =
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{{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"},
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{"Separator", "@", "#", "$", "%", "^", "&", "*", "(", ")", "Separator"},
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{"Shift", "-", "+", ":", ";", "\"", "\'", "/", "?", "Back"},
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{"Text", ",", "Space", ".", "Enter"}};
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KeyboardLayout layout_digits2 =
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static KeyboardLayout layout_digits2 =
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{{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"},
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{"Separator", "@", "[", "]", "{", "}", "~", "`", "\\", "|", "Separator"},
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{"Shift", "_", "=", ":", ";", "<", ">", "/", "!", "Back"},
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{"Text", ",", "Space", ".", "Enter"}};
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KeyboardLayoutProportions layout_proportions =
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{{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{3, 2, 10, 2, 3}};
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KeyboardLayout* keys = NULL;
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switch (bt)
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{
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case BUTTONS_LOWER:
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keys = &layout_lower;
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break;
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case BUTTONS_UPPER:
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keys = &layout_upper;
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break;
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case BUTTONS_DIGITS:
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keys = &layout_digits;
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break;
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case BUTTONS_DIGITS2:
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keys = &layout_digits2;
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break;
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default:
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break;
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};
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return keys;
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} // getKeyboardLayout
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// ============================================================================
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ScreenKeyboard* ScreenKeyboard::m_screen_keyboard = NULL;
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// ----------------------------------------------------------------------------
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@ -95,8 +125,6 @@ ScreenKeyboard::ScreenKeyboard(float percent_width, float percent_height,
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m_repeat_time = 0;
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m_back_button_pressed = false;
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m_schedule_close = false;
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init();
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} // ScreenKeyboard
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// ----------------------------------------------------------------------------
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@ -115,7 +143,8 @@ ScreenKeyboard::~ScreenKeyboard()
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} // ~ScreenKeyboard
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// ----------------------------------------------------------------------------
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/** Internal function that makes whole screen keyboard initialization
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/** Screen keyboard initialization, needs to be called after new to take into
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* account for runtime polymorphism
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*/
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void ScreenKeyboard::init()
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{
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@ -148,7 +177,7 @@ void ScreenKeyboard::init()
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input_manager->setMode(InputManager::MENU);
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createButtons();
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assignButtons(BUTTONS_LOWER);
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assignButtons(getDefaultButtonsType());
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Widget* button_widget = getWidget<ButtonWidget>("Back");
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assert(button_widget != NULL);
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@ -160,6 +189,7 @@ void ScreenKeyboard::init()
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*/
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void ScreenKeyboard::createButtons()
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{
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const auto& layout_proportions = getKeyboardLayoutProportions();
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int rows_num = layout_proportions.size();
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int pos_y = 3;
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@ -219,11 +249,9 @@ void ScreenKeyboard::createButtons()
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} // createButtons
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// ----------------------------------------------------------------------------
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std::wstring ScreenKeyboard::getKeyName(std::string key_id)
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core::stringw ScreenKeyboard::getKeyName(std::string key_id)
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{
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std::wstring key_name;
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core::stringw key_name;
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if (key_id == "Enter")
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{
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key_name = L"\u21B2";
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@ -242,10 +270,8 @@ std::wstring ScreenKeyboard::getKeyName(std::string key_id)
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}
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else
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{
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std::wstring tmp(key_id.begin(), key_id.end());
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key_name = tmp;
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key_name = StringUtils::utf8ToWide(key_id);
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}
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return key_name;
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}
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@ -255,30 +281,11 @@ std::wstring ScreenKeyboard::getKeyName(std::string key_id)
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*/
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void ScreenKeyboard::assignButtons(ButtonsType buttons_type)
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{
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const auto& layout_proportions = getKeyboardLayoutProportions();
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int rows_num = layout_proportions.size();
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m_buttons_type = buttons_type;
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KeyboardLayout* keys = NULL;
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switch (buttons_type)
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{
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case BUTTONS_LOWER:
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keys = &layout_lower;
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break;
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case BUTTONS_UPPER:
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keys = &layout_upper;
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break;
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case BUTTONS_DIGITS:
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keys = &layout_digits;
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break;
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case BUTTONS_DIGITS2:
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keys = &layout_digits2;
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break;
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default:
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keys = NULL;
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break;
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};
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KeyboardLayout* keys = getKeyboardLayout(buttons_type);
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unsigned int current_button_id = 0;
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@ -289,7 +296,7 @@ void ScreenKeyboard::assignButtons(ButtonsType buttons_type)
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for (int j = 0; j < cols_num; j++)
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{
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std::string key = keys != NULL ? (*keys)[i][j] : "?";
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std::wstring key_name = getKeyName(key);
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const core::stringw& key_name = getKeyName(key);
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assert(current_button_id < m_buttons.size());
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ButtonWidget* button = m_buttons[current_button_id];
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@ -301,7 +308,7 @@ void ScreenKeyboard::assignButtons(ButtonsType buttons_type)
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else
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{
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button->setVisible(true);
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button->setText(key_name.c_str());
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button->setText(key_name);
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button->m_properties[PROP_ID] = key;
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}
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@ -408,6 +415,7 @@ EventPropagation ScreenKeyboard::processEvent(const std::string& eventSource)
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SEvent event;
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bool send_event = false;
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bool close_keyboard = false;
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std::vector<char32_t> chars;
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if (eventSource == "Shift")
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{
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@ -440,7 +448,7 @@ EventPropagation ScreenKeyboard::processEvent(const std::string& eventSource)
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else if (eventSource == "Enter")
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{
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event.KeyInput.Key = IRR_KEY_RETURN;
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event.KeyInput.Char = 0;
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chars.push_back(0);
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send_event = true;
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close_keyboard = true;
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}
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@ -452,13 +460,16 @@ EventPropagation ScreenKeyboard::processEvent(const std::string& eventSource)
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else if (eventSource == "Space")
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{
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event.KeyInput.Key = IRR_KEY_UNKNOWN;
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event.KeyInput.Char = ' ';
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chars.push_back(U' ');
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send_event = true;
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}
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else if (eventSource.size() > 0)
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{
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event.KeyInput.Key = IRR_KEY_UNKNOWN;
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event.KeyInput.Char = eventSource.at(0);
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// For possible emoji ligatures
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const std::u32string& s = StringUtils::utf8ToUtf32(eventSource);
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for (char32_t c : s)
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chars.push_back(c);
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send_event = true;
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}
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@ -468,9 +479,12 @@ EventPropagation ScreenKeyboard::processEvent(const std::string& eventSource)
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event.KeyInput.PressedDown = true;
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event.KeyInput.Control = false;
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event.KeyInput.Shift = false;
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for (char32_t c : chars)
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{
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event.KeyInput.Char = c;
|
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m_edit_box->OnEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
if (close_keyboard)
|
||||
{
|
||||
|
@ -47,16 +47,19 @@ namespace GUIEngine
|
||||
class ScreenKeyboard : public SkinWidgetContainer,
|
||||
public AbstractTopLevelContainer
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
typedef std::vector<std::vector<std::string> > KeyboardLayout;
|
||||
typedef std::vector<std::vector<int> > KeyboardLayoutProportions;
|
||||
enum ButtonsType
|
||||
{
|
||||
BUTTONS_NONE,
|
||||
BUTTONS_LOWER,
|
||||
BUTTONS_UPPER,
|
||||
BUTTONS_DIGITS,
|
||||
BUTTONS_DIGITS2
|
||||
BUTTONS_DIGITS2,
|
||||
BUTTONS_EMOJI
|
||||
};
|
||||
|
||||
private:
|
||||
/** Global instance of the current screen keyboard */
|
||||
static ScreenKeyboard* m_screen_keyboard;
|
||||
|
||||
@ -98,10 +101,9 @@ namespace GUIEngine
|
||||
/** Remembered input mode that was used before keyboard creation */
|
||||
InputManager::InputDriverMode m_previous_mode;
|
||||
|
||||
void init();
|
||||
void createButtons();
|
||||
void assignButtons(ButtonsType buttons_type);
|
||||
std::wstring getKeyName(std::string key_id);
|
||||
core::stringw getKeyName(std::string key_id);
|
||||
|
||||
public:
|
||||
LEAK_CHECK()
|
||||
@ -110,6 +112,8 @@ namespace GUIEngine
|
||||
CGUIEditBox* edit_box);
|
||||
~ScreenKeyboard();
|
||||
|
||||
void init();
|
||||
|
||||
virtual EventPropagation processEvent(const std::string& eventSource);
|
||||
|
||||
static void dismiss();
|
||||
@ -146,6 +150,15 @@ namespace GUIEngine
|
||||
|
||||
/** Returns assigned edit box */
|
||||
CGUIEditBox* getEditBox() {return m_edit_box;}
|
||||
|
||||
virtual KeyboardLayoutProportions getKeyboardLayoutProportions() const;
|
||||
|
||||
virtual KeyboardLayout* getKeyboardLayout(ButtonsType bt) const;
|
||||
|
||||
virtual ButtonsType getDefaultButtonsType() const
|
||||
{
|
||||
return BUTTONS_LOWER;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1268,7 +1268,7 @@ void CGUIEditBox::setTextRect(s32 line)
|
||||
}
|
||||
|
||||
|
||||
void CGUIEditBox::inputChar(wchar_t c)
|
||||
void CGUIEditBox::inputChar(char32_t c)
|
||||
{
|
||||
if (!isEnabled())
|
||||
return;
|
||||
@ -1476,7 +1476,8 @@ void CGUIEditBox::openScreenKeyboard()
|
||||
if (GUIEngine::ScreenKeyboard::getCurrent() != NULL)
|
||||
return;
|
||||
|
||||
new GUIEngine::ScreenKeyboard(1.0f, 0.40f, this);
|
||||
GUIEngine::ScreenKeyboard* k = new GUIEngine::ScreenKeyboard(1.0f, 0.40f, this);
|
||||
k->init();
|
||||
}
|
||||
|
||||
// Real copying is happening in text_box_widget.cpp with static function
|
||||
|
@ -137,7 +137,7 @@ namespace GUIEngine
|
||||
//! sets the area of the given line
|
||||
void setTextRect(s32 line);
|
||||
//! adds a letter to the edit box
|
||||
void inputChar(wchar_t c);
|
||||
void inputChar(char32_t c);
|
||||
//! calculates the current scroll position
|
||||
void calculateScrollPos();
|
||||
//! send some gui event to parent
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "font/font_manager.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "guiengine/CGUISpriteBank.hpp"
|
||||
#include "guiengine/emoji_keyboard.hpp"
|
||||
#include "guiengine/scalable_font.hpp"
|
||||
#include "guiengine/widgets/CGUIEditBox.hpp"
|
||||
#include "guiengine/widgets/button_widget.hpp"
|
||||
@ -114,6 +115,9 @@ void NetworkingLobby::loadedFromFile()
|
||||
m_send_button = getWidget<ButtonWidget>("send");
|
||||
assert(m_send_button != NULL);
|
||||
|
||||
m_emoji_button = getWidget<ButtonWidget>("emoji");
|
||||
assert(m_emoji_button != NULL);
|
||||
|
||||
m_icon_bank = new irr::gui::STKModifiedSpriteBank(GUIEngine::getGUIEnv());
|
||||
video::ITexture* icon_1 = irr_driver->getTexture
|
||||
(file_manager->getAsset(FileManager::GUI_ICON, "crown.png"));
|
||||
@ -191,6 +195,12 @@ void NetworkingLobby::init()
|
||||
m_chat_box->setTextBoxType(TBT_CAP_SENTENCES);
|
||||
m_send_button->setVisible(false);
|
||||
m_send_button->setActive(false);
|
||||
// Unicode enter arrow
|
||||
m_send_button->setText(L"\u21B2");
|
||||
m_emoji_button->setVisible(false);
|
||||
m_emoji_button->setActive(false);
|
||||
// Unicode smile emoji
|
||||
m_emoji_button->setText(L"\u263A");
|
||||
|
||||
// Connect to server now if we have saved players and not disconnected
|
||||
if (!LobbyProtocol::get<LobbyProtocol>() &&
|
||||
@ -212,6 +222,8 @@ void NetworkingLobby::init()
|
||||
m_chat_box->setActive(true);
|
||||
m_send_button->setVisible(true);
|
||||
m_send_button->setActive(true);
|
||||
m_emoji_button->setVisible(true);
|
||||
m_emoji_button->setActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -221,6 +233,8 @@ void NetworkingLobby::init()
|
||||
m_chat_box->setActive(false);
|
||||
m_send_button->setVisible(true);
|
||||
m_send_button->setActive(false);
|
||||
m_emoji_button->setVisible(true);
|
||||
m_emoji_button->setActive(false);
|
||||
}
|
||||
if (auto cl = LobbyProtocol::get<ClientLobby>())
|
||||
{
|
||||
@ -315,11 +329,13 @@ void NetworkingLobby::onUpdate(float delta)
|
||||
{
|
||||
m_chat_box->setActive(true);
|
||||
m_send_button->setActive(true);
|
||||
m_emoji_button->setActive(true);
|
||||
}
|
||||
else if (!cl->serverEnabledChat() && m_send_button->isActivated())
|
||||
{
|
||||
m_chat_box->setActive(false);
|
||||
m_send_button->setActive(false);
|
||||
m_emoji_button->setActive(false);
|
||||
}
|
||||
}
|
||||
if (cl && cl->isWaitingForGame())
|
||||
@ -586,6 +602,13 @@ void NetworkingLobby::eventCallback(Widget* widget, const std::string& name,
|
||||
cl->sendChat(m_chat_box->getText());
|
||||
m_chat_box->setText("");
|
||||
} // send chat message
|
||||
else if (name == m_emoji_button->m_properties[PROP_ID] &&
|
||||
!ScreenKeyboard::isActive())
|
||||
{
|
||||
EmojiKeyboard* ek = new EmojiKeyboard(1.0f, 0.40f,
|
||||
m_chat_box->getIrrlichtElement<CGUIEditBox>());
|
||||
ek->init();
|
||||
}
|
||||
else if (name == m_start_button->m_properties[PROP_ID])
|
||||
{
|
||||
if (m_client_live_joinable)
|
||||
@ -747,6 +770,8 @@ void NetworkingLobby::finishAddingPlayers()
|
||||
m_chat_box->setActive(true);
|
||||
m_send_button->setVisible(true);
|
||||
m_send_button->setActive(true);
|
||||
m_emoji_button->setVisible(true);
|
||||
m_emoji_button->setActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -755,6 +780,8 @@ void NetworkingLobby::finishAddingPlayers()
|
||||
m_chat_box->setActive(false);
|
||||
m_send_button->setVisible(true);
|
||||
m_send_button->setActive(false);
|
||||
m_emoji_button->setVisible(true);
|
||||
m_emoji_button->setActive(false);
|
||||
}
|
||||
} // finishAddingPlayers
|
||||
|
||||
|
@ -96,6 +96,7 @@ private:
|
||||
GUIEngine::ListWidget* m_player_list;
|
||||
GUIEngine::TextBoxWidget* m_chat_box;
|
||||
GUIEngine::ButtonWidget* m_send_button;
|
||||
GUIEngine::ButtonWidget* m_emoji_button;
|
||||
|
||||
irr::gui::STKModifiedSpriteBank* m_icon_bank;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user