Just rename a variable
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@ -47,11 +47,11 @@ void CentralVideoSettings::init()
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hasTextureCompression = false;
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hasUBO = false;
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hasGS = false;
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hasSRGBCapableVisual = true;
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m_GI_has_artifact = false;
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m_GI_has_artifact = false;
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m_need_rh_workaround = false;
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m_need_srgb_workaround = false;
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m_need_srgb_visual_workaround = false;
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// Call to glGetIntegerv should not be made if --no-graphics is used
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if (!ProfileWorld::isNoGraphics())
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@ -194,7 +194,7 @@ void CentralVideoSettings::init()
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GLint param = GL_SRGB;
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glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, ¶m);
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hasSRGBCapableVisual = (param == GL_SRGB);
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m_need_srgb_visual_workaround = (param != GL_SRGB);
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}
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}
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}
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@ -226,7 +226,7 @@ bool CentralVideoSettings::needsRGBBindlessWorkaround() const
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bool CentralVideoSettings::needsSRGBCapableVisualWorkaround() const
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{
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return !hasSRGBCapableVisual;
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return m_need_srgb_visual_workaround;
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}
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bool CentralVideoSettings::isARBGeometryShader4Usable() const
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@ -41,10 +41,10 @@ private:
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bool hasSSBO;
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bool hasImageLoadStore;
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bool hasMultiDrawIndirect;
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bool hasSRGBCapableVisual;
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bool m_need_rh_workaround;
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bool m_need_srgb_workaround;
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bool m_need_srgb_visual_workaround;
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bool m_GI_has_artifact;
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public:
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void init();
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