Use separate info in server dialog
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@ -1,11 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="2%" y="0%" width="96%" height="100%" layout="vertical-row" >
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<header id="title" width="96%" proportion="4" text_align="center" word_wrap="true"/>
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<spacer height="1f" width="5"/>
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<div width="90%" height="fit" layout="horizontal-row">
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<label id="server-info-1" align="top" proportion="2" text_align="left" word_wrap="true" text=""/>
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<label id="server-info-2" align="top" proportion="2" text_align="left" word_wrap="true" text=""/>
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<header id="title" width="96%" proportion="2" text_align="center" word_wrap="true"/>
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<div width="100%" proportion="3" layout="horizontal-row" >
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<div width="48%" height="100%" layout="vertical-row" >
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<label id="server-info-1" text_align="left" width="100%" text=""/>
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<label id="server-info-2" text_align="left" width="100%" text=""/>
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</div>
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<spacer width="2%"/>
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<div width="48%" height="100%" layout="vertical-row" >
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<label id="server-info-3" text_align="left" width="100%" text=""/>
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<label id="server-info-4" text_align="left" width="100%" text=""/>
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</div>
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</div>
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<spacer height="1%"/>
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@ -76,37 +76,15 @@ ServerInfoDialog::ServerInfoDialog(std::shared_ptr<Server> server)
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password_box->setCollapsed(true); // FIXME Doesn't reuse free space for other widgets
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}
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auto& players = m_server->getPlayers();
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core::stringw server_info;
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core::stringw difficulty = race_manager->getDifficultyName(
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server->getDifficulty());
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core::stringw each_line = _("Difficulty: %s", difficulty);
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//I18N: In server info dialog
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server_info += each_line;
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server_info += L"\n";
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getWidget<LabelWidget>("server-info-1")->setText(_("Difficulty: %s", difficulty), false);
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core::stringw mode = ServerConfig::getModeName(server->getServerMode());
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//I18N: In server info dialog
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each_line = _("Game mode: %s", mode);
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server_info += each_line;
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server_info += L"\n";
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getWidget<LabelWidget>("server-info-2")->setText(_("Game mode: %s", mode), false);
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Track* t = server->getCurrentTrack();
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if (t)
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{
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core::stringw track_name = t->getName();
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//I18N: In server info dialog, showing the current track playing in
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//server
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each_line = _("Current track: %s", track_name);
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server_info += each_line;
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server_info += L"\n";
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}
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getWidget("server-info-1")->setVisible(true);
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getWidget<LabelWidget>("server-info-1")->setText(server_info, true);
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server_info = L"";
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each_line = L"";
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#ifndef SERVER_ONLY
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if (!server->getCountryCode().empty())
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{
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@ -114,14 +92,19 @@ ServerInfoDialog::ServerInfoDialog(std::shared_ptr<Server> server)
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translations->getLocalizedCountryName(server->getCountryCode());
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//I18N: In the server info dialog, show the server location with
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//country name (based on IP geolocation)
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each_line = _("Server location: %s", country_name);
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server_info += each_line;
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server_info += L"\n";
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getWidget<LabelWidget>("server-info-3")->setText(_("Server location: %s", country_name), false);
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}
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#endif
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getWidget("server-info-2")->setVisible(true);
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getWidget<LabelWidget>("server-info-2")->setText(server_info, true);
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Track* t = server->getCurrentTrack();
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if (t)
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{
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core::stringw track_name = t->getName();
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//I18N: In server info dialog, showing the current track playing in server
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getWidget<LabelWidget>("server-info-4")->setText(_("Current track: %s", track_name), false);
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}
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auto& players = m_server->getPlayers();
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if (!players.empty())
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{
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// I18N: Show above the player list in server info dialog to
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