Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result.

This commit is contained in:
Arthur-D 2017-02-17 23:13:39 +01:00
parent 40e326bb41
commit 70511c5348

View File

@ -392,7 +392,7 @@
outside of the chassis and results in more stable physical
behaviour of the karts. -->
<collision impulse-type="normal"
impulse="3000" impulse-time="0.1" terrain-impulse="1600"
impulse="3000" impulse-time="0.1" terrain-impulse="160"
restitution="1.0" bevel-factor="0.5 0.0 0.7"
physical-wheel-position="-1" />