Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result.
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@ -392,7 +392,7 @@
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outside of the chassis and results in more stable physical
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behaviour of the karts. -->
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<collision impulse-type="normal"
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impulse="3000" impulse-time="0.1" terrain-impulse="1600"
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impulse="3000" impulse-time="0.1" terrain-impulse="160"
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restitution="1.0" bevel-factor="0.5 0.0 0.7"
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physical-wheel-position="-1" />
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