Make abstract state manager more consistent; previously, some methods would always log, others never. Now use the logging level setting uniformly
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7452 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -86,6 +86,12 @@ void AbstractStateManager::pushMenu(std::string name)
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assert(!ModalDialog::isADialogActive()); // you need to close any dialog before calling this
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if (UserConfigParams::m_verbosity >= 3)
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{
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std::cout << "[AbstractStateManager::pushMenu] switching to screen "
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<< name.c_str() << std::endl;
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}
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// Send tear-down event to previous menu
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if (m_menu_stack.size() > 0 && m_game_mode != GAME) getCurrentScreen()->tearDown();
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@ -110,6 +116,12 @@ void AbstractStateManager::pushScreen(Screen* screen)
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{
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assert(!ModalDialog::isADialogActive()); // you need to close any dialog before calling this
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if (UserConfigParams::m_verbosity >= 3)
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{
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std::cout << "[AbstractStateManager::pushScreen] switching to screen "
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<< screen->getName().c_str() << std::endl;
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}
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if (!screen->isLoaded()) screen->loadFromFile();
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pushMenu(screen->getName());
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screen->init();
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@ -127,6 +139,12 @@ void AbstractStateManager::replaceTopMostScreen(Screen* screen)
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if (!screen->isLoaded()) screen->loadFromFile();
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std::string name = screen->getName();
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if (UserConfigParams::m_verbosity >= 3)
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{
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std::cout << "[AbstractStateManager::replaceTopmostScreen] switching to screen "
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<< name.c_str() << std::endl;
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}
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assert(m_menu_stack.size() > 0);
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// Send tear-down event to previous menu
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@ -180,8 +198,12 @@ void AbstractStateManager::popMenu()
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onStackEmptied();
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return;
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}
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std::cout << "-- switching to screen " << m_menu_stack[m_menu_stack.size()-1].c_str() << std::endl;
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if (UserConfigParams::m_verbosity >= 3)
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{
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std::cout << "[AbstractStateManager::popMenu] switching to screen "
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<< m_menu_stack[m_menu_stack.size()-1].c_str() << std::endl;
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}
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if (m_menu_stack[m_menu_stack.size()-1] == RACE_STATE_NAME)
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{
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@ -209,6 +231,12 @@ void AbstractStateManager::resetAndGoToScreen(Screen* screen)
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std::string name = screen->getName();
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if (UserConfigParams::m_verbosity >= 3)
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{
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std::cout << "[AbstractStateManager::resetAndGoToScreen] switching to screen "
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<< name.c_str() << std::endl;
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}
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if (m_game_mode != GAME) getCurrentScreen()->tearDown();
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m_menu_stack.clear();
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