Fix sign of time with mono clock
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ebf95ee958
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@ -41,7 +41,7 @@
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# include <ifaddrs.h>
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#endif
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const uint64_t SERVER_REFRESH_INTERVAL = 5000;
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const int64_t SERVER_REFRESH_INTERVAL = 5000;
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static ServersManager* g_manager_singleton(NULL);
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@ -246,7 +246,7 @@ void ServersManager::setLanServers(const std::map<irr::core::stringw,
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*/
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bool ServersManager::refresh(bool full_refresh)
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{
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if (StkTime::getMonoTimeMs() - m_last_load_time.load()
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if ((int64_t)StkTime::getMonoTimeMs() - m_last_load_time.load()
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< SERVER_REFRESH_INTERVAL)
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{
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// Avoid too frequent refreshing
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@ -255,7 +255,7 @@ bool ServersManager::refresh(bool full_refresh)
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cleanUpServers();
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m_list_updated = false;
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if (NetworkConfig::get()->isWAN())
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{
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Online::RequestManager::get()->addRequest(getWANRefreshRequest());
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@ -45,7 +45,7 @@ private:
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/** List of broadcast addresses to use. */
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std::vector<TransportAddress> m_broadcast_address;
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std::atomic<uint64_t> m_last_load_time;
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std::atomic<int64_t> m_last_load_time;
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std::atomic_bool m_list_updated;
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// ------------------------------------------------------------------------
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@ -84,7 +84,7 @@ public:
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// ------------------------------------------------------------------------
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void reset()
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{
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m_last_load_time.store(0);
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m_last_load_time.store(-5000);
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m_list_updated = false;
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}
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}; // class ServersManager
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@ -297,7 +297,7 @@ void STKHost::init()
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m_players_in_game.store(0);
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m_players_waiting.store(0);
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m_total_players.store(0);
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m_network_timer.store(StkTime::getMonoTimeMs());
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m_network_timer.store((int64_t)StkTime::getMonoTimeMs());
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m_shutdown = false;
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m_authorised = false;
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m_network = NULL;
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@ -151,7 +151,7 @@ private:
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std::atomic<uint32_t> m_total_players;
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std::atomic<uint64_t> m_network_timer;
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std::atomic<int64_t> m_network_timer;
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std::unique_ptr<NetworkTimerSynchronizer> m_nts;
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@ -351,7 +351,10 @@ public:
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{ return StkTime::getMonoTimeMs() - m_network_timer.load(); }
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// ------------------------------------------------------------------------
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void setNetworkTimer(uint64_t ticks)
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{ m_network_timer.store(StkTime::getMonoTimeMs() - ticks); }
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{
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m_network_timer.store(
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(int64_t)StkTime::getMonoTimeMs() - (int64_t)ticks);
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}
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// ------------------------------------------------------------------------
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std::pair<int, int> getAllPlayersTeamInfo() const;
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// ------------------------------------------------------------------------
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