OGL32CTX: Use our draw2DImage for scalable_font.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15056 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -13,6 +13,7 @@
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#include "guiengine/engine.hpp"
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#include "io/file_manager.hpp"
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#include "utils/translation.hpp"
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#include "graphics/glwrap.hpp"
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namespace irr
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{
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@ -650,7 +651,7 @@ void ScalableFont::draw(const core::stringw& text,
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for (int y_delta=-2; y_delta<=2; y_delta++)
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{
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if (x_delta == 0 || y_delta == 0) continue;
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driver->draw2DImage(texture,
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draw2DImage(texture,
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dest + core::position2d<s32>(x_delta, y_delta),
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source,
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clip,
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@ -665,7 +666,7 @@ void ScalableFont::draw(const core::stringw& text,
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static video::SColor orange(color.getAlpha(), 255, 100, 0);
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static video::SColor yellow(color.getAlpha(), 255, 220, 15);
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video::SColor title_colors[] = {yellow, orange, orange, yellow};
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driver->draw2DImage(texture,
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draw2DImage(texture,
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dest,
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source,
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clip,
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