Merge changes to README and TODO from branch to trunk
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8213 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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README
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README
@ -21,8 +21,7 @@ HARDWARE REQUIREMENTS
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=====================
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=====================
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* You need a 3D graphics card that supports OpenGL or Mesa.
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* You need a 3D graphics card that supports OpenGL or Mesa.
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* You should have a CPU that's running at 450MHz or better.
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* You should have a CPU that's running at 450MHz or better.
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* You'll need at least 128Mb RAM.
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* You'll need at least 600 MB of free RAM.
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* A sound card would be nice - but it's not essential.
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* Ideally, you want a joystick with at least 6 buttons.
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* Ideally, you want a joystick with at least 6 buttons.
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52
TODO
52
TODO
@ -39,53 +39,5 @@ Thanks in advance!
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The SuperTuxKart-Team
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The SuperTuxKart-Team
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********************************
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For details, see
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********************************
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http://supertuxkart.sourceforge.net/Get_involved
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** **
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** Incomplete(!!) TODO List **
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** **
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********************************
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********************************
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Things that would be nice to fix, but are not urgent
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=====================================================
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- Write some documentation.
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- Display skid marks again (currently disabled due to problems of
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skid marks being 'in the air').
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- Added settings menu (e.g. for MPH vs KPH (vs. KM/H), ...)
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- Add a tutorial course
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- Valgrind for memory bugs.
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- Update the web page, make more screen shots, ...
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- Tight/wide corner steering for AI. The AI is hitting the wall
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in very tight corners (e.g. subseatrack) [coz]
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long term
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=========
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- Add network multiplayer
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- Make full use of OpenAL
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- Performance tuning
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- Support for multi-core CPUs
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(while this is not strictly necessary, it might be a nice headline
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for news entries. The physics/collision detection would be
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easy to parallelise)
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- More gadgets
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- Positive: - squirt oil on track to make karts slip, ...
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- Negative: - 'dirt on windscreen' - partial blackout of screen
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- More flexibility for items. E.g.
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- Tracks might hard code some items, change the distribution of some
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others (e.g. only a rocket at a certain location, but random choice
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which one the kart gets. Instead of just specifying
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GREENHERRING, one could write: ZIPPER:ANVIL and one of the listed
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things would be picked randomly)
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- Grand prixs might want to overwrite this, e.g.:
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"war" grand prix: only rockets for all gadgets
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- Perhaps make good and bad things indistinguishable?
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- sound/music manager needed
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Make it easy to replace sounds (which are currently hardcoded), e.g
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via a config file. Sound/music should be selectable for a track,
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but a grand prix should be able to overwrite this to create a consistent
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ambience, ...
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- More tracks
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- More grand prixs
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- Code cleanup
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