Fix windows compilation

This commit is contained in:
Alayan 2018-10-12 20:48:54 +02:00
parent c84db6a571
commit 6ef5f66ef2

View File

@ -82,7 +82,7 @@ namespace Scripting
asIScriptEngine* engine = ctx->GetEngine();
asITypeInfo* t = engine->GetTypeInfoByDecl("array<Track::TrackObject@>");
CScriptArray* script_array = CScriptArray::Create(t, tl.size());
for (uint i = 0; i < tl.size(); ++i)
for (unsigned int i = 0; i < tl.size(); ++i)
script_array->SetValue(i, &tl[i]);
return script_array;
@ -325,7 +325,7 @@ namespace Scripting
((scene::IAnimatedMeshSceneNode*)(memory));
core::array<u32>& f = node->getAnimationSetFrames();
CScriptArray* script_array = CScriptArray::Create(t, f.size());
for (uint i = 0; i < f.size(); ++i)
for (unsigned int i = 0; i < f.size(); ++i)
script_array->SetValue(i, &f[i]);
return script_array;