Fix windows compilation
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c84db6a571
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6ef5f66ef2
@ -82,7 +82,7 @@ namespace Scripting
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asIScriptEngine* engine = ctx->GetEngine();
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asIScriptEngine* engine = ctx->GetEngine();
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asITypeInfo* t = engine->GetTypeInfoByDecl("array<Track::TrackObject@>");
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asITypeInfo* t = engine->GetTypeInfoByDecl("array<Track::TrackObject@>");
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CScriptArray* script_array = CScriptArray::Create(t, tl.size());
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CScriptArray* script_array = CScriptArray::Create(t, tl.size());
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for (uint i = 0; i < tl.size(); ++i)
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for (unsigned int i = 0; i < tl.size(); ++i)
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script_array->SetValue(i, &tl[i]);
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script_array->SetValue(i, &tl[i]);
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return script_array;
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return script_array;
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@ -325,7 +325,7 @@ namespace Scripting
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((scene::IAnimatedMeshSceneNode*)(memory));
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((scene::IAnimatedMeshSceneNode*)(memory));
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core::array<u32>& f = node->getAnimationSetFrames();
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core::array<u32>& f = node->getAnimationSetFrames();
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CScriptArray* script_array = CScriptArray::Create(t, f.size());
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CScriptArray* script_array = CScriptArray::Create(t, f.size());
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for (uint i = 0; i < f.size(); ++i)
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for (unsigned int i = 0; i < f.size(); ++i)
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script_array->SetValue(i, &f[i]);
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script_array->SetValue(i, &f[i]);
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return script_array;
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return script_array;
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