Max texture size 2k and allow them to be threaded load
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6eb69db4ea
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@ -103,7 +103,7 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& scre
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// DriverAttributes->addInt("MaxGeometryVerticesOut", 0);
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// DriverAttributes->addFloat("MaxTextureLODBias", 0.f);
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DriverAttributes->addInt("Version", 1);
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DriverAttributes->setAttribute("MAX_TEXTURE_SIZE", core::dimension2du(16384, 16384));
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DriverAttributes->setAttribute("MAX_TEXTURE_SIZE", core::dimension2du(2048, 2048));
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// DriverAttributes->addInt("ShaderLanguageVersion", 0);
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// DriverAttributes->addInt("AntiAlias", 0);
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@ -36,8 +36,8 @@ STKTexManager::STKTexManager() : m_pbo(0), m_thread_size(0)
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pthread_mutex_init(&m_threaded_load_textures_mutex, NULL);
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pthread_cond_init(&m_cond_request, NULL);
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m_thread_size = HardwareStats::getNumProcessors();
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m_thread_size = core::clamp(m_thread_size, 1, 8);
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static const unsigned max_pbo_size = 32 * 1024 * 1024;
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m_thread_size = core::clamp(m_thread_size, 1, 3);
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static const unsigned max_pbo_size = 48 * 1024 * 1024;
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const unsigned each_capacity = max_pbo_size / m_thread_size;
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Log::info("STKTexManager", "%d thread(s) for texture loading,"
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" each capacity %d MB", m_thread_size,
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@ -174,8 +174,7 @@ void STKTexture::reload(bool no_upload, uint8_t* preload_data,
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return;
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m_file->seek(0);
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m_orig_size = m_img_loader->getImageSize(m_file);
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if (m_orig_size.Width <= 1024 && m_orig_size.Height <= 1024 &&
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(!m_material || m_material->getAlphaMask().empty()) &&
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if ((!m_material || m_material->getAlphaMask().empty()) &&
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useThreadedLoading() && !no_upload)
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{
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if (m_orig_size.Width == 0 || m_orig_size.Height == 0)
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