Remove unused code

This commit is contained in:
Marianne Gagnon 2014-09-23 18:40:07 -04:00
parent dc6f989b13
commit 6df86551eb
3 changed files with 1 additions and 10 deletions

View File

@ -539,12 +539,10 @@ void IrrDriver::renderFixed(float dt)
void IrrDriver::computeSunVisibility()
{
// Is the lens flare enabled & visible? Check last frame's query.
bool hasflare = false;
bool hasgodrays = false;
if (World::getWorld() != NULL)
{
hasflare = World::getWorld()->getTrack()->hasLensFlare();
hasgodrays = World::getWorld()->getTrack()->hasGodRays();
}

View File

@ -123,7 +123,6 @@ Track::Track(const std::string &filename)
m_color_inlevel = core::vector3df(0.0,1.0, 255.0);
m_color_outlevel = core::vector2df(0.0, 255.0);
m_clouds = false;
m_lensflare = false;
m_godrays = false;
m_displacement_speed = 1.0f;
m_caustics_speed = 1.0f;
@ -484,7 +483,6 @@ void Track::loadTrackInfo()
root->get("clouds", &m_clouds);
root->get("bloom", &m_bloom);
root->get("bloom-threshold", &m_bloom_threshold);
root->get("lens-flare", &m_lensflare);
root->get("shadows", &m_shadows);
root->get("displacement-speed", &m_displacement_speed);
root->get("caustics-speed", &m_caustics_speed);

View File

@ -377,8 +377,6 @@ private:
bool m_bloom;
float m_bloom_threshold;
bool m_lensflare;
bool m_godrays;
core::vector3df m_godrays_position;
float m_godrays_opacity;
@ -623,7 +621,7 @@ public:
bool hasClouds() const { return m_clouds; }
// ------------------------------------------------------------------------
bool getBloom() const { return m_bloom; }
bool hasBloom() const { return m_bloom; }
// ------------------------------------------------------------------------
float getBloomThreshold() const { return m_bloom_threshold; }
@ -633,9 +631,6 @@ public:
core::vector3df getColorLevelIn() const { return m_color_inlevel; }
// ------------------------------------------------------------------------
core::vector2df getColorLevelOut() const { return m_color_outlevel; }
// ------------------------------------------------------------------------
bool hasLensFlare() const { return m_lensflare; }
// ------------------------------------------------------------------------
bool hasGodRays() const { return m_godrays; }
// ------------------------------------------------------------------------