Change "Cancel" to 'Exit game' and make the back arrow invisible if
the login screen is shown before the race start.
This commit is contained in:
parent
8d587ab8f1
commit
6dc18a3557
@ -167,6 +167,10 @@ namespace GUIEngine
|
||||
|
||||
virtual void onTopMostScreenChanged() = 0;
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns the number of screens on the stack. Is used to decide
|
||||
* if exiting a screen would cause STK to end or not. */
|
||||
unsigned int getMenuStackSize() const { return m_menu_stack.size(); }
|
||||
}; // Class AbstractStateManager
|
||||
|
||||
} // GUIEngine
|
||||
|
@ -73,6 +73,15 @@ void BaseUserScreen::init()
|
||||
m_info_widget = getWidget<LabelWidget>("message");
|
||||
assert(m_info_widget);
|
||||
|
||||
// The behaviour of the screen is slightly different at startup, i.e.
|
||||
// when it is the first screen: cancel will exit the game, and in
|
||||
// this case no 'back' error should be shown.
|
||||
bool is_first_screen = StateManager::get()->getMenuStackSize()==1;
|
||||
getWidget<IconButtonWidget>("back")->setVisible(!is_first_screen);
|
||||
getWidget<IconButtonWidget>("cancel")->setLabel(is_first_screen
|
||||
? _("Exit game")
|
||||
: _("Cancel") );
|
||||
|
||||
m_sign_out_name = "";
|
||||
m_sign_in_name = "";
|
||||
|
||||
@ -293,7 +302,7 @@ void BaseUserScreen::eventCallback(Widget* widget,
|
||||
}
|
||||
else if (button == "cancel")
|
||||
{
|
||||
StateManager::get()->popMenu();
|
||||
// EscapePressed will pop this screen.
|
||||
StateManager::get()->escapePressed();
|
||||
}
|
||||
else if (button == "recover")
|
||||
|
Loading…
Reference in New Issue
Block a user