try to fix shader.hpp.

This commit is contained in:
vlj 2014-07-13 01:23:49 +02:00
parent ff2ebfe731
commit 6d643d973c

View File

@ -20,6 +20,7 @@
#include <IShaderConstantSetCallBack.h>
#include <IMeshSceneNode.h>
#include <vector>
#include "glwrap.hpp"
typedef unsigned int GLuint;
using namespace irr;