Test to see if the physics work better.
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@ -606,10 +606,26 @@ void Kart::createPhysics()
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if (y == -1)
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{
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int index = (x + 1) / 2 + 1 - z; // get index of wheel
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if(true)
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{
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const Vec3 cs = getKartProperties()->getGravityCenterShift();
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wheel_pos[index].setX(x*0.5f*getKartWidth()+cs.getX());
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float radius = getKartProperties()->getWheelRadius();
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// Set the connection point so that a maximum compressed wheel
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// (susp. length=0) will still poke a little bit out under the
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// kart
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wheel_pos[index].setY(radius - 0.05f);
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wheel_pos[index].setZ((0.5f*getKartLength() - radius)* z
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+ cs.getZ());
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}
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else
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{
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float f = getKartProperties()->getPhysicalWheelPosition();
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wheel_pos[index] = p*(orig_factor*(1.0f - f) + bevel_factor*f);
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wheel_pos[index].setY(0);
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} // if z==-1
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}
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} // if y==-1
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} // for x
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} // for z
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} // for y
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@ -273,7 +273,7 @@ void KartProperties::load(const std::string &filename, const std::string &node)
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}
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//FIXME: magix 0.25 factor to keep it compatible with previous tourning
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m_wheel_base = fabsf( m_kart_model->getLength()-0.25f);
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m_wheel_base = fabsf( m_kart_model->getLength() - (true ? 0 : -0.25f));
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// Now convert the turn radius into turn angle:
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for(unsigned int i=0; i<m_turn_angle_at_speed.size(); i++)
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