Added (currently commented out) debug feature that F1 will

force the first kart to be rescued (which can be useful
to find places where the AI gets into a: rescue, drive,
crash, rescue-to-same-place,... loop).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2010-11-09 06:17:07 +00:00
parent a359b169a4
commit 6c2eb260f0

View File

@ -112,6 +112,11 @@ void InputManager::handleStaticAction(int key, int value)
{
Kart* kart = world->getLocalPlayerKart(0);
kart->setPowerup(PowerupManager::POWERUP_BUBBLEGUM, 10000);
#ifdef FORCE_RESCUE_ON_FIRST_KART
// Can be useful for debugging places where the AI gets into
// a rescue loop: rescue, drive, crash, rescue to same place
world->getKart(0)->forceRescue();
#endif
}
break;
case KEY_F2: