Enable kick-idle-player-seconds only for WAN server
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3d64340137
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6be39f7ef8
@ -610,7 +610,8 @@ void ServerLobby::asynchronousUpdate()
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void ServerLobby::update(int ticks)
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{
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int sec = ServerConfig::m_kick_idle_player_seconds;
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if (sec > 0 && m_state.load() >= WAIT_FOR_WORLD_LOADED &&
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if (NetworkConfig::get()->isWAN() &&
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sec > 0 && m_state.load() >= WAIT_FOR_WORLD_LOADED &&
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m_state.load() <= RACING && m_server_has_loaded_world.load() == true)
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{
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auto players = m_game_setup->getConnectedPlayers(true/*same_offset*/);
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@ -291,7 +291,8 @@ namespace ServerConfig
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"kick-idle-player-seconds",
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"Kick idle player which has no network activity to server for more "
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"than some seconds during game, unless he has finished the race. "
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"Negative value to disable."));
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"Negative value to disable, and this option will always be disabled "
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"for LAN server."));
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SERVER_CFG_PREFIX StringToUIntServerConfigParam m_server_ip_ban_list
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SERVER_CFG_DEFAULT(StringToUIntServerConfigParam("server-ip-ban-list",
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@ -768,6 +768,7 @@ void STKHost::mainLoop()
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" than %d ms, kick.",
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p.second->getAddress().toString().c_str(),
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ap, max_ping);
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p.second->setWarnedForHighPing(true);
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p.second->setDisconnected(true);
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std::lock_guard<std::mutex> lock(m_enet_cmd_mutex);
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m_enet_cmd.emplace_back(p.second->getENetPeer(),
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