Merge remote-tracking branch 'origin/master' into hardware_skinning
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@@ -168,7 +168,7 @@ void ShaderBasedRenderer::prepareForwardRenderer()
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{
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irr::video::SColor clearColor(0, 150, 150, 150);
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if (World::getWorld() != NULL)
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clearColor = World::getWorld()->getClearColor();
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clearColor = irr_driver->getClearColor();
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glClear(GL_COLOR_BUFFER_BIT);
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glDepthMask(GL_TRUE);
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@@ -409,7 +409,7 @@ void ShaderBasedRenderer::renderScene(scene::ICameraSceneNode * const camnode,
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m_rtts->getFBO(FBO_COLORS).bind();
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video::SColor clearColor(0, 150, 150, 150);
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if (World::getWorld() != NULL)
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clearColor = World::getWorld()->getClearColor();
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clearColor = irr_driver->getClearColor();
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glClearColor(clearColor.getRed() / 255.f, clearColor.getGreen() / 255.f,
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clearColor.getBlue() / 255.f, clearColor.getAlpha() / 255.f);
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@@ -430,8 +430,8 @@ void ShaderBasedRenderer::renderScene(scene::ICameraSceneNode * const camnode,
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}
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// Render ambient scattering
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if (CVS->isDefferedEnabled() && World::getWorld() != NULL &&
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World::getWorld()->isFogEnabled())
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const Track * const track = Track::getCurrentTrack();
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if (CVS->isDefferedEnabled() && track && track->isFogEnabled())
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{
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PROFILER_PUSH_CPU_MARKER("- Ambient scatter", 0xFF, 0x00, 0x00);
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ScopedGPUTimer Timer(irr_driver->getGPUTimer(Q_FOG));
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@@ -447,8 +447,7 @@ void ShaderBasedRenderer::renderScene(scene::ICameraSceneNode * const camnode,
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}
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// Render discrete lights scattering
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if (CVS->isDefferedEnabled() && World::getWorld() != NULL &&
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World::getWorld()->isFogEnabled())
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if (CVS->isDefferedEnabled() && track && track->isFogEnabled())
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{
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PROFILER_PUSH_CPU_MARKER("- PointLight Scatter", 0xFF, 0x00, 0x00);
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ScopedGPUTimer Timer(irr_driver->getGPUTimer(Q_FOG));
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@@ -549,15 +548,16 @@ void ShaderBasedRenderer::debugPhysics()
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// the bullet debug view, since otherwise the camera
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// is not set up properly. This is only used for
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// the bullet debug view.
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World *world = World::getWorld();
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if (UserConfigParams::m_artist_debug_mode)
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world->getPhysics()->draw();
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if (world != NULL && world->getPhysics() != NULL)
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if(Physics::getInstance())
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{
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IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
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if (UserConfigParams::m_artist_debug_mode)
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Physics::getInstance()->draw();
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IrrDebugDrawer* debug_drawer = Physics::getInstance()->getDebugDrawer();
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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{
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const std::map<video::SColor, std::vector<float> >& lines = debug_drawer->getLines();
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const std::map<video::SColor, std::vector<float> >& lines =
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debug_drawer->getLines();
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std::map<video::SColor, std::vector<float> >::const_iterator it;
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Shaders::ColoredLine *line = Shaders::ColoredLine::getInstance();
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@@ -803,7 +803,7 @@ void ShaderBasedRenderer::render(float dt)
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m_post_processing->begin();
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World *world = World::getWorld(); // Never NULL.
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Track *track = world->getTrack();
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Track *track = Track::getCurrentTrack();
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RaceGUIBase *rg = world->getRaceGUI();
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if (rg) rg->update(dt);
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