removed unused sound (which BTW had obscure license), and tweaked some volumes

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2912 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-01-14 21:37:47 +00:00
parent 454c6ff2db
commit 6b8aa4ab7b
2 changed files with 1 additions and 2 deletions

View File

@ -132,7 +132,6 @@ void SFXManager::loadSfx()
loadSingleSfx(lisp, "full", SOUND_FULL );
loadSingleSfx(lisp, "prestart", SOUND_PRESTART );
loadSingleSfx(lisp, "start", SOUND_START );
loadSingleSfx(lisp, "missile_lock", SOUND_MISSILE_LOCK );
loadSingleSfx(lisp, "engine_small", SOUND_ENGINE_SMALL );
loadSingleSfx(lisp, "engine_large", SOUND_ENGINE_LARGE );
} // loadSfx

View File

@ -48,7 +48,7 @@ public:
SOUND_UGH, SOUND_SKID, SOUND_BOWLING_ROLL, SOUND_BOWLING_STRIKE, SOUND_WINNER, SOUND_CRASH, SOUND_GRAB,
SOUND_SHOT, SOUND_GOO, SOUND_WEE, SOUND_EXPLOSION, SOUND_BZZT, SOUND_BEEP, SOUND_BACK_MENU, SOUND_USE_ANVIL,
SOUND_USE_PARACHUTE, SOUND_SELECT_MENU, SOUND_MOVE_MENU, SOUND_FULL,
SOUND_PRESTART, SOUND_START, SOUND_MISSILE_LOCK, SOUND_ENGINE_SMALL, SOUND_ENGINE_LARGE,
SOUND_PRESTART, SOUND_START, SOUND_ENGINE_SMALL, SOUND_ENGINE_LARGE,
NUM_SOUNDS
};