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lib/irrlicht/source/Irrlicht
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@ -24,126 +24,126 @@
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namespace irr
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namespace irr
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{
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{
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class CIrrDeviceAndroid : public CIrrDeviceStub, video::IImagePresenter
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class CIrrDeviceAndroid : public CIrrDeviceStub, video::IImagePresenter
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{
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{
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public:
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public:
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//! constructor
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//! constructor
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CIrrDeviceAndroid(const SIrrlichtCreationParameters& param);
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CIrrDeviceAndroid(const SIrrlichtCreationParameters& param);
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//! destructor
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//! destructor
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virtual ~CIrrDeviceAndroid();
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virtual ~CIrrDeviceAndroid();
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virtual bool run();
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virtual bool run();
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virtual void yield();
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virtual void yield();
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virtual void sleep(u32 timeMs, bool pauseTimer=false);
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virtual void sleep(u32 timeMs, bool pauseTimer=false);
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virtual void setWindowCaption(const wchar_t* text);
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virtual void setWindowCaption(const wchar_t* text);
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virtual void setWindowClass(const char* text) {}
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virtual void setWindowClass(const char* text) {}
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virtual bool present(video::IImage* surface, void* windowId, core::rect<s32>* srcClip);
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virtual bool present(video::IImage* surface, void* windowId, core::rect<s32>* srcClip);
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virtual bool isWindowActive() const;
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virtual bool isWindowActive() const;
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virtual bool isWindowFocused() const;
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virtual bool isWindowFocused() const;
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virtual bool isWindowMinimized() const;
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virtual bool isWindowMinimized() const;
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virtual void closeDevice();
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virtual void closeDevice();
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virtual void setResizable( bool resize=false );
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virtual void setResizable( bool resize=false );
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virtual void minimizeWindow();
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virtual void minimizeWindow();
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virtual void maximizeWindow();
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virtual void maximizeWindow();
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virtual void restoreWindow();
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virtual void restoreWindow();
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virtual bool moveWindow(int x, int y);
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virtual bool moveWindow(int x, int y);
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virtual bool getWindowPosition(int* x, int* y);
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virtual bool getWindowPosition(int* x, int* y);
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virtual E_DEVICE_TYPE getType() const;
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virtual E_DEVICE_TYPE getType() const;
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virtual bool activateAccelerometer(float updateInterval);
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virtual bool activateAccelerometer(float updateInterval);
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virtual bool deactivateAccelerometer();
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virtual bool deactivateAccelerometer();
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virtual bool isAccelerometerActive();
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virtual bool isAccelerometerActive();
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virtual bool isAccelerometerAvailable();
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virtual bool isAccelerometerAvailable();
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virtual bool activateGyroscope(float updateInterval);
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virtual bool activateGyroscope(float updateInterval);
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virtual bool deactivateGyroscope();
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virtual bool deactivateGyroscope();
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virtual bool isGyroscopeActive();
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virtual bool isGyroscopeActive();
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virtual bool isGyroscopeAvailable();
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virtual bool isGyroscopeAvailable();
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class CCursorControl : public gui::ICursorControl
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class CCursorControl : public gui::ICursorControl
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{
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{
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public:
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public:
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CCursorControl() : CursorPos(core::position2d<s32>(0, 0)) {}
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CCursorControl() : CursorPos(core::position2d<s32>(0, 0)) {}
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virtual void setVisible(bool visible) {}
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virtual void setVisible(bool visible) {}
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virtual bool isVisible() const {return false;}
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virtual bool isVisible() const {return false;}
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virtual void setPosition(const core::position2d<f32> &pos)
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virtual void setPosition(const core::position2d<f32> &pos)
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{
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{
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setPosition(pos.X, pos.Y);
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setPosition(pos.X, pos.Y);
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}
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}
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virtual void setPosition(f32 x, f32 y)
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virtual void setPosition(f32 x, f32 y)
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{
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{
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CursorPos.X = x;
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CursorPos.X = x;
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CursorPos.Y = y;
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CursorPos.Y = y;
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}
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}
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virtual void setPosition(const core::position2d<s32> &pos)
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virtual void setPosition(const core::position2d<s32> &pos)
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{
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{
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setPosition(pos.X, pos.Y);
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setPosition(pos.X, pos.Y);
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}
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}
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virtual void setPosition(s32 x, s32 y)
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virtual void setPosition(s32 x, s32 y)
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{
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{
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CursorPos.X = x;
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CursorPos.X = x;
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CursorPos.Y = y;
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CursorPos.Y = y;
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}
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}
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virtual const core::position2d<s32>& getPosition()
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virtual const core::position2d<s32>& getPosition()
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{
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{
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return CursorPos;
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return CursorPos;
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}
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}
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virtual core::position2d<f32> getRelativePosition()
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virtual core::position2d<f32> getRelativePosition()
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{
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{
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return core::position2d<f32>(0, 0);
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return core::position2d<f32>(0, 0);
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}
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}
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virtual void setReferenceRect(core::rect<s32>* rect=0) {}
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virtual void setReferenceRect(core::rect<s32>* rect=0) {}
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private:
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private:
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core::position2d<s32> CursorPos;
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core::position2d<s32> CursorPos;
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};
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};
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static void onCreate();
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static void onCreate();
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private:
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private:
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android_app* Android;
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android_app* Android;
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ASensorManager* SensorManager;
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ASensorManager* SensorManager;
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ASensorEventQueue* SensorEventQueue;
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ASensorEventQueue* SensorEventQueue;
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const ASensor* Accelerometer;
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const ASensor* Accelerometer;
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const ASensor* Gyroscope;
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const ASensor* Gyroscope;
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static bool IsPaused;
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static bool IsPaused;
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static bool IsFocused;
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static bool IsFocused;
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static bool IsStarted;
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static bool IsStarted;
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struct TouchEventData
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struct TouchEventData
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{
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{
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int x;
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int x;
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int y;
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int y;
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ETOUCH_INPUT_EVENT event;
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ETOUCH_INPUT_EVENT event;
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TouchEventData() : x(0), y(0), event(ETIE_COUNT) {};
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TouchEventData() : x(0), y(0), event(ETIE_COUNT) {};
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};
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};
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TouchEventData TouchEventsData[32];
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TouchEventData TouchEventsData[32];
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bool IsMousePressed;
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bool IsMousePressed;
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float GamepadAxisX;
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float GamepadAxisX;
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float GamepadAxisY;
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float GamepadAxisY;
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video::SExposedVideoData ExposedVideoData;
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video::SExposedVideoData ExposedVideoData;
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std::map<int, EKEY_CODE> KeyMap;
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std::map<int, EKEY_CODE> KeyMap;
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void printConfig();
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void printConfig();
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void createDriver();
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void createDriver();
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void createKeyMap();
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void createKeyMap();
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void createVideoModeList();
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void createVideoModeList();
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void getKeyChar(SEvent& event);
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void getKeyChar(SEvent& event);
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int getRotation();
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int getRotation();
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int getDefaultRotation();
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int getDefaultRotation();
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video::SExposedVideoData& getExposedVideoData();
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video::SExposedVideoData& getExposedVideoData();
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static void handleAndroidCommand(android_app* app, int32_t cmd);
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static void handleAndroidCommand(android_app* app, int32_t cmd);
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static s32 handleInput(android_app* app, AInputEvent* event);
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static s32 handleInput(android_app* app, AInputEvent* event);
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s32 handleTouch(AInputEvent* androidEvent);
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s32 handleTouch(AInputEvent* androidEvent);
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s32 handleKeyboard(AInputEvent* androidEvent);
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s32 handleKeyboard(AInputEvent* androidEvent);
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s32 handleGamepad(AInputEvent* androidEvent);
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s32 handleGamepad(AInputEvent* androidEvent);
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};
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};
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} // end namespace irr
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} // end namespace irr
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