Make the CMake build system work on OSX (link against frameworks, build app bundle, etc.)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9657 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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188
CMakeLists.txt
188
CMakeLists.txt
@ -36,9 +36,30 @@ include_directories("${STK_SOURCE_DIR}")
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include_directories("${STK_SOURCE_DIR}/enet/include")
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include_directories("${STK_SOURCE_DIR}/bullet/src")
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if(APPLE)
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# We could use smarter detection of the frameworks but supporting a single official setup makes things easy...
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include_directories("/Library/Frameworks/IrrFramework.framework/Versions/A/Headers/")
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include_directories("/Library/Frameworks/fribidi.framework/Headers")
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include_directories("/Library/Frameworks/Ogg.framework/Headers")
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include_directories("/Library/Frameworks/Vorbis.framework/Headers")
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include_directories("/usr/local/include")
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include_directories("/usr/include")
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find_library(Ogg /Library/Frameworks/Ogg.framework)
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find_library(Vorbis /Library/Frameworks/Vorbis.framework)
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#find_library(supertuxkart -framework IOKit)
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#find_library(supertuxkart -framework QuickTime)
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#find_library(supertuxkart -framework Carbon)
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#find_library(supertuxkart -framework AudioUnit)
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#find_library(supertuxkart -framework GLUT)
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#find_library(find_librarysupertuxkart -framework Cocoa)
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#find_library(supertuxkart -framework OpenGL)
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#find_library(supertuxkart -framework AGL)
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endif()
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# Set lib paths
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if(APPLE)
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link_directories("${IRRLICHT_DIR}/lib/MacOSX")
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# nothing to add
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elseif(UNIX)
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link_directories("${IRRLICHT_DIR}/lib/Linux")
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elseif(MSVC)
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@ -50,45 +71,55 @@ endif()
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link_directories("${STK_SOURCE_DIR}/bullet")
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# OpenGL
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find_package(OpenGL)
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if(OPENGL_FOUND)
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message("-- OpenGL found (include dirs: ${OPENGL_INCLUDE_DIR})")
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include_directories(${OPENGL_INCLUDE_DIR})
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if(APPLE)
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find_library(OpenGL /System/Library/Frameworks/OpenGL.framework /System/Library/Frameworks/AGL.framework)
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else()
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message(FATAL_ERROR "OpenGL not found.")
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endif()
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if(UNIX)
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# X11, stk requires xf86vm
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find_package(X11)
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if(X11_FOUND)
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message("-- X11 libs found")
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else()
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message(FATAL_ERROR "X11 not found.")
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endif()
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find_package(OpenGL)
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if(OPENGL_FOUND)
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message("-- OpenGL found (include dirs: ${OPENGL_INCLUDE_DIR})")
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include_directories(${OPENGL_INCLUDE_DIR})
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else()
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message(FATAL_ERROR "OpenGL not found.")
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endif()
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if(UNIX)
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# X11, stk requires xf86vm
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find_package(X11)
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if(X11_FOUND)
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message("-- X11 libs found")
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else()
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message(FATAL_ERROR "X11 not found.")
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endif()
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endif()
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endif()
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# OpenAL
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find_package(OpenAL)
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if(OPENAL_FOUND)
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message("-- OpenAL found (include dirs: ${OPENAL_INCLUDE_DIR})")
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include_directories(${OPENAL_INCLUDE_DIR})
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if(APPLE)
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find_library(OpenAL /Library/Frameworks/OpenAL.framework)
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else()
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message(FATAL_ERROR "OpenAL not found.")
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find_package(OpenAL)
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if(OPENAL_FOUND)
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message("-- OpenAL found (include dirs: ${OPENAL_INCLUDE_DIR})")
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include_directories(${OPENAL_INCLUDE_DIR})
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else()
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message(FATAL_ERROR "OpenAL not found.")
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endif()
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endif()
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# Check if we finally got irrlicht
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find_path(HAVE_IRRLICHT irrlicht.h PATHS ${IRRLICHT_DIR} ${IRRLICHT_DIR}/include /usr/include/irrlicht/ /usr/local/include/irrlicht/)
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if(HAVE_IRRLICHT)
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message("-- Irrlicht found (in ${HAVE_IRRLICHT}/irrlicht.h)")
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if(APPLE)
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find_library(Irrlicht /Library/Frameworks/IrrFramework.framework)
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else()
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message(FATAL_ERROR "\n -- Irrlicht not found (can't locate irrlicht.h)\n Use -DIRRLICHT_DIR=/path/to/irrlicht")
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find_path(HAVE_IRRLICHT irrlicht.h PATHS ${IRRLICHT_DIR} ${IRRLICHT_DIR}/include /usr/include/irrlicht/ /usr/local/include/irrlicht/)
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if(HAVE_IRRLICHT)
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message("-- Irrlicht found (in ${HAVE_IRRLICHT}/irrlicht.h)")
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else()
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message(FATAL_ERROR "\n -- Irrlicht not found (can't locate irrlicht.h)\n Use -DIRRLICHT_DIR=/path/to/irrlicht")
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endif()
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endif()
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include_directories(${HAVE_IRRLICHT})
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@ -134,9 +165,7 @@ else()
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message("-- Font tool deactivated/freetype not found, the font tool won't be built (only useful for developers)")
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endif()
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# Build the final executable
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add_executable(supertuxkart
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src/main.cpp
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set( SRCS ${SRCS} src/main.cpp
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src/main_loop.cpp
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src/main_loop.hpp
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src/addons/addon.cpp
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@ -596,29 +625,86 @@ add_executable(supertuxkart
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src/utils/utf8.h
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src/utils/utf8/unchecked.h
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src/utils/vec3.cpp
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src/utils/vec3.hpp
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)
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src/utils/vec3.hpp)
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if (APPLE)
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# icon files to copy in the bundle
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set( OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/src/ide/Xcode/stk.icns)
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set_source_files_properties( ${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set( SRCS ${SRCS} ${OSX_ICON_FILES} )
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# build the executable and create an app bundle
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add_executable(supertuxkart MACOSX_BUNDLE ${SRCS} )
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target_link_libraries(supertuxkart
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bulletdynamics
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bulletcollision
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bulletmath
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enet
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${CURL_LIBRARIES}
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# We could use smarter detection of the frameworks but supporting a single official setup makes things easy...
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/Library/Frameworks/IrrFramework.framework
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/Library/Frameworks/Ogg.framework
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/Library/Frameworks/OpenAL.framework
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/Library/Frameworks/Vorbis.framework
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# TODO: allow linking against frameworks from a SDK. I (Auria) just am not familiar enough with CMake to do this
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/System/Library/Frameworks/AGL.framework
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/System/Library/Frameworks/IOKit.framework
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/System/Library/Frameworks/QuickTime.framework
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/System/Library/Frameworks/Carbon.framework
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/System/Library/Frameworks/AudioUnit.framework
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/System/Library/Frameworks/Cocoa.framework
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/System/Library/Frameworks/OpenGL.framework)
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# configure CMake to use a custom Info.plist
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set_target_properties(supertuxkart PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/src/ide/Xcode/SuperTuxKart-Info.plist )
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install(CODE "
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EXECUTE_PROCESS(COMMAND ln -sf
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${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources
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)
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")
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else()
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# Build the final executable
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add_executable(supertuxkart ${SRCS})
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target_link_libraries(supertuxkart
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Irrlicht
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bulletdynamics
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bulletcollision
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bulletmath
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enet
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${CURL_LIBRARIES}
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${OPENGL_LIBRARIES}
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${OPENAL_LIBRARY}
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vorbisfile)
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endif()
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target_link_libraries(supertuxkart
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Irrlicht
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bulletdynamics
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bulletcollision
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bulletmath
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enet
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${CURL_LIBRARIES}
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${OPENGL_LIBRARIES}
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${OPENAL_LIBRARY}
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vorbisfile)
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if(USE_FRIBIDI)
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target_link_libraries(supertuxkart
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fribidi)
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if(APPLE)
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target_link_libraries(supertuxkart /Library/Frameworks/fribidi.framework)
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else()
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target_link_libraries(supertuxkart fribidi)
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endif()
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endif()
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if(UNIX AND NOT APPLE)
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target_link_libraries(supertuxkart
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Xxf86vm)
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elseif(APPLE)
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# TODO!
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# xapantu (1/08/11): all libs are added by cmake, it should work
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# We could use smarter detection of the frameworks but supporting a single official setup makes things easy...
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target_link_libraries(supertuxkart /Library/Frameworks/IrrFramework.framework)
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target_link_libraries(supertuxkart /Library/Frameworks/Ogg.framework)
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target_link_libraries(supertuxkart /Library/Frameworks/OpenAL.framework)
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target_link_libraries(supertuxkart /Library/Frameworks/Vorbis.framework)
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# TODO: allow linking against frameworks from a SDK. I (Auria) just am not familiar enough with CMake to do this
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target_link_libraries(supertuxkart /System/Library/Frameworks/AGL.framework)
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target_link_libraries(supertuxkart /System/Library/Frameworks/IOKit.framework)
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target_link_libraries(supertuxkart /System/Library/Frameworks/QuickTime.framework)
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target_link_libraries(supertuxkart /System/Library/Frameworks/Carbon.framework)
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target_link_libraries(supertuxkart /System/Library/Frameworks/AudioUnit.framework)
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target_link_libraries(supertuxkart /System/Library/Frameworks/Cocoa.framework)
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target_link_libraries(supertuxkart /System/Library/Frameworks/OpenGL.framework)
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endif()
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