Update readme and changelog
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* Code refactoring of both render pipeline by Benau and Elderme
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* New kart Wilber and Hexley by Jymis
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* New kart Kiki by Benau
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* New tracks Cornfield Crossing and Candela City by samuncle
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* New tracks Candela City, Cornfield Crossing and Las Dunas Arena by samuncle
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* Physics improvements and various physics bugfixes by hiker
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* Kart GFX improvements (exhaust and headlight)
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* In-game screen recording powered by libopenglrecorder
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@ -109,7 +109,7 @@ To Build SuperTuxKart on Windows, follow these instructions:
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2. Download the SuperTuxKart source package from either [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.2) or [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control), and unpack it.
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*Note: If you downloaded the source package from here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control), then both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build can result in failure*
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3. Download the Windows dependencies package from either [SuperTuxKart download area: Dependecies - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/)
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or [SuperTuxKart on GitHub - Dependencies](https://github.com/supertuxkart/dependencies), and unpack it; then, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory
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or [SuperTuxKart on GitHub - Dependencies](https://github.com/supertuxkart/dependencies), and unpack it; then, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory, rename it to dependencies-64bit if you want to compile a 64bit build.
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4. Download CMake from here: [CMake - download page](https://cmake.org/download/), install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point it to a directory called `build` or `bld` inside the stk-code directory.
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5. Press 'Configure'; CMake will ask you if it is OK to create the aformentioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
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Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*;
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