Minor fix for android progress bar that probably doesn't make any difference anyway
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@ -193,13 +193,16 @@ void ProgressBarAndroid::draw(float value)
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m_close_event_received = !m_device->run();
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m_device->getVideoDriver()->beginScene(true, true);
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if (!m_close_event_received)
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{
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m_device->getVideoDriver()->beginScene(true, true);
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(m_progress, value);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(m_progress, value);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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m_device->getVideoDriver()->endScene();
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m_device->getVideoDriver()->endScene();
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}
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}
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#endif
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