STKMesh: Found the correct swizzle for untextured geometry
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@ -7,6 +7,6 @@ out vec4 color;
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void main(void)
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void main(void)
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{
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{
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color = Color;
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color = Color.zyxw;
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gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
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gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
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}
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}
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