Add the possibility to exclude owned projectiles from the nearby projectiles count
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@ -224,6 +224,10 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Returns the type of flyable. */
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/** Returns the type of flyable. */
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PowerupManager::PowerupType getType() const {return m_type;}
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PowerupManager::PowerupType getType() const {return m_type;}
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// ------------------------------------------------------------------------
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/** Returns the owner's kart */
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AbstractKart *getOwner() const { return m_owner;}
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Sets wether Flyable should update TerrainInfo as part of its update
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/** Sets wether Flyable should update TerrainInfo as part of its update
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* call, or if the inheriting object will update TerrainInfo itself
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* call, or if the inheriting object will update TerrainInfo itself
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@ -201,7 +201,8 @@ bool ProjectileManager::projectileIsClose(const AbstractKart * const kart,
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* \param type The type of projectile checked
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* \param type The type of projectile checked
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*/
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*/
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int ProjectileManager::getNearbyProjectileCount(const AbstractKart * const kart,
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int ProjectileManager::getNearbyProjectileCount(const AbstractKart * const kart,
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float radius, PowerupManager::PowerupType type)
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float radius, PowerupManager::PowerupType type,
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bool exclude_owned)
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{
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{
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float r2 = radius * radius;
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float r2 = radius * radius;
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int projectile_count = 0;
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int projectile_count = 0;
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@ -212,6 +213,9 @@ int ProjectileManager::getNearbyProjectileCount(const AbstractKart * const kart,
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continue;
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continue;
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if (i->second->getType() == type)
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if (i->second->getType() == type)
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{
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{
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if (exclude_owned && (i->second->getOwner() == kart))
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continue;
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float dist2 = i->second->getXYZ().distance2(kart->getXYZ());
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float dist2 = i->second->getXYZ().distance2(kart->getXYZ());
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if (dist2 < r2)
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if (dist2 < r2)
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{
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{
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@ -310,3 +314,4 @@ std::shared_ptr<Rewinder>
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return nullptr;
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return nullptr;
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}
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}
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} // addProjectileFromNetworkState
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} // addProjectileFromNetworkState
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@ -72,7 +72,8 @@ public:
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float radius);
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float radius);
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int getNearbyProjectileCount(const AbstractKart * const kart,
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int getNearbyProjectileCount(const AbstractKart * const kart,
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float radius, PowerupManager::PowerupType type);
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float radius, PowerupManager::PowerupType type,
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bool exclude_owned=false);
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Adds a special hit effect to be shown.
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/** Adds a special hit effect to be shown.
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* \param hit_effect The hit effect to be added. */
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* \param hit_effect The hit effect to be added. */
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@ -100,3 +101,4 @@ extern ProjectileManager *projectile_manager;
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#endif
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#endif
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/* EOF */
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/* EOF */
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