Allow to reload textures on the fly

Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog

Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
This commit is contained in:
Benau 2016-12-29 14:56:18 +08:00
parent b9b8ab3e5f
commit 67b6c3bf05
5 changed files with 95 additions and 2 deletions

View File

@ -66,6 +66,10 @@ struct SNamedPath
{
return core::stringw(getPath());
}
const c8* getPtr() const
{
return getPath().c_str();
}
protected:
// convert the given path string to a name string.

View File

@ -1838,7 +1838,7 @@ void IrrDriver::applyMask(video::ITexture* texture,
if (img == NULL || mask == NULL)
{
Log::warn("irr_driver", "Applying mask failed for '%s'!",
core::stringc(texture->getName()).c_str());
texture->getName().getPtr());
return;
}
@ -1887,7 +1887,7 @@ void IrrDriver::applyMask(video::ITexture* texture,
return;
}
Log::warn("irr_driver", "Applying mask failed for '%s'!",
core::stringc(texture->getName()).c_str());
texture->getName().getPtr());
img->drop();
mask->drop();
#endif

View File

@ -22,6 +22,7 @@
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/materials.hpp"
#include "utils/string_utils.hpp"
#if defined(USE_GLES2)
#define _IRR_COMPILE_WITH_OGLES2_
@ -280,5 +281,75 @@ video::ITexture* getUnicolorTexture(const video::SColor &c)
}
}
core::stringw reloadTexture(const core::stringw& name)
{
if (!CVS->isGLSL())
return L"Use shader based renderer to reload textures.";
if (CVS->isTextureCompressionEnabled())
return L"Please disable texture compression for reloading textures.";
if (name.empty())
{
for (video::ITexture* tex : AlreadyTransformedTexture)
reloadSingleTexture(tex);
return L"All textures reloaded.";
}
core::stringw result;
std::vector<std::string> names =
StringUtils::split(StringUtils::wideToUtf8(name), ';');
for (const std::string& fname : names)
{
for (video::ITexture* tex : AlreadyTransformedTexture)
{
std::string tex_path = tex->getName().getPtr();
std::string tex_name = StringUtils::getBasename(tex_path).c_str();
if (fname == tex_name || fname == tex_path)
{
if (reloadSingleTexture(tex))
{
result += tex_name.c_str();
result += L" ";
}
}
}
}
if (result.empty())
return L"Texture(s) not found!";
return result + "reloaded.";
}
bool reloadSingleTexture(video::ITexture* tex)
{
video::IImage* tmp =
irr_driver->getVideoDriver()->createImageFromFile(tex->getName());
if (tmp == NULL) return false;
const bool scaling = tmp->getDimension() != tex->getSize();
video::IImage* new_texture =
irr_driver->getVideoDriver()->createImage(video::ECF_A8R8G8B8,
scaling ? tex->getSize() : tmp->getDimension());
if (scaling)
tmp->copyToScaling(new_texture);
else
tmp->copyTo(new_texture);
tmp->drop();
glBindTexture(GL_TEXTURE_2D, getTextureGLuint(tex));
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, new_texture->getDimension().Width,
new_texture->getDimension().Height, GL_BGRA, GL_UNSIGNED_BYTE,
new_texture->lock());
new_texture->unlock();
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
#if defined(USE_GLES2)
static_cast<irr::video::COGLES2Texture*>(tex)->setImage(new_texture);
#else
static_cast<irr::video::COpenGLTexture*>(tex)->setImage(new_texture);
#endif
Log::info("TextureManager", "%s reloaded", tex->getName().getPtr());
return true;
}
#endif // !SERVER_ONLY

View File

@ -34,5 +34,7 @@ bool loadCompressedTexture(const std::string& compressed_tex);
void saveCompressedTexture(const std::string& compressed_tex);
irr::video::ITexture* getUnicolorTexture(const irr::video::SColor &c);
void insertTextureHandle(uint64_t handle);
bool reloadSingleTexture(irr::video::ITexture *tex);
irr::core::stringw reloadTexture(const irr::core::stringw& name);
#endif

View File

@ -29,6 +29,8 @@
#include "graphics/irr_driver.hpp"
#include "graphics/light.hpp"
#include "graphics/shaders.hpp"
#include "graphics/texture_manager.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/text_box_widget.hpp"
#include "items/powerup_manager.hpp"
#include "items/attachment.hpp"
@ -131,6 +133,7 @@ enum DebugMenuCommand
DEBUG_ADJUST_LIGHTS,
DEBUG_SCRIPT_CONSOLE,
DEBUG_RUN_CUTSCENE,
DEBUG_RELOAD_TEXTURE,
}; // DebugMenuCommand
// -----------------------------------------------------------------------------
@ -684,6 +687,18 @@ bool handleContextMenuAction(s32 cmd_id)
((CutsceneWorld*)World::getWorld())->setParts(parts);
});
break;
case DEBUG_RELOAD_TEXTURE:
new GeneralTextFieldDialog(
L"Enter the texture filename(s) (separate names by ;)"
" to be reloaded (empty to reload all)", []
(const irr::core::stringw& text) {},
[] (GUIEngine::LabelWidget* lw, GUIEngine::TextBoxWidget* tb)->bool
{
lw->setText(reloadTexture(tb->getText()), true);
// Don't close the dialog after each run
return false;
});
break;
} // switch
return false;
}
@ -792,6 +807,7 @@ bool onEvent(const SEvent &event)
mnu->addItem(L"Adjust Lights", DEBUG_ADJUST_LIGHTS);
mnu->addItem(L"Scripting console", DEBUG_SCRIPT_CONSOLE);
mnu->addItem(L"Run cutscene(s)", DEBUG_RUN_CUTSCENE);
mnu->addItem(L"Reload texture", DEBUG_RELOAD_TEXTURE);
g_debug_menu_visible = true;
irr_driver->showPointer();