Merge branch 'Flakebi-fixes'
This commit is contained in:
commit
673a9f39c6
@ -663,24 +663,24 @@ namespace UserConfigParams
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"If the kart is driving backwards faster than this value,\n"
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"switch automatically to reverse camera (set to 0 to disable).") );
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PARAM_PREFIX FloatUserConfigParam m_fspcam_direction_speed
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PARAM_DEFAULT( FloatUserConfigParam(0.003f, "fspcam_rotation_speed",
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PARAM_PREFIX FloatUserConfigParam m_fpscam_direction_speed
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PARAM_DEFAULT( FloatUserConfigParam(0.003f, "fpscam_rotation_speed",
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&m_camera,
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"How fast the first person camera's direction speed changes when\n"
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"moving the mouse (means acceleration).") );
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PARAM_PREFIX FloatUserConfigParam m_fspcam_smooth_direction_max_speed
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PARAM_DEFAULT( FloatUserConfigParam(0.04f, "fspcam_smooth_rotation_max_speed",
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PARAM_PREFIX FloatUserConfigParam m_fpscam_smooth_direction_max_speed
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PARAM_DEFAULT( FloatUserConfigParam(0.04f, "fpscam_smooth_rotation_max_speed",
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&m_camera,
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"How fast the first person camera's direction can change.") );
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PARAM_PREFIX FloatUserConfigParam m_fspcam_angular_velocity
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PARAM_DEFAULT( FloatUserConfigParam(0.02f, "fspcam_angular_velocity",
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PARAM_PREFIX FloatUserConfigParam m_fpscam_angular_velocity
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PARAM_DEFAULT( FloatUserConfigParam(0.02f, "fpscam_angular_velocity",
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&m_camera,
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"How fast the first person camera's rotation speed changes.") );
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PARAM_PREFIX FloatUserConfigParam m_fspcam_max_angular_velocity
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PARAM_DEFAULT( FloatUserConfigParam(1.0f, "fspcam_max_angular_velocity",
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PARAM_PREFIX FloatUserConfigParam m_fpscam_max_angular_velocity
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PARAM_DEFAULT( FloatUserConfigParam(1.0f, "fpscam_max_angular_velocity",
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&m_camera,
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"How fast the first person camera can rotate.") );
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@ -501,13 +501,13 @@ void Camera::update(float dt)
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// Angular velocity
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if (m_angular_velocity < m_target_angular_velocity)
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{
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m_angular_velocity += UserConfigParams::m_fspcam_angular_velocity;
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m_angular_velocity += UserConfigParams::m_fpscam_angular_velocity;
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if (m_angular_velocity > m_target_angular_velocity)
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m_angular_velocity = m_target_angular_velocity;
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}
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else if (m_angular_velocity > m_target_angular_velocity)
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{
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m_angular_velocity -= UserConfigParams::m_fspcam_angular_velocity;
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m_angular_velocity -= UserConfigParams::m_fpscam_angular_velocity;
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if (m_angular_velocity < m_target_angular_velocity)
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m_angular_velocity = m_target_angular_velocity;
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}
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@ -525,13 +525,13 @@ void Camera::update(float dt)
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diff = m_target_direction - direction;
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if (diff.X != 0 || diff.Y != 0 || diff.Z != 0)
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{
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diff.setLength(UserConfigParams::m_fspcam_direction_speed);
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diff.setLength(UserConfigParams::m_fpscam_direction_speed);
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m_direction_velocity += diff;
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if (m_direction_velocity.getLengthSQ() >
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UserConfigParams::m_fspcam_smooth_direction_max_speed *
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UserConfigParams::m_fspcam_smooth_direction_max_speed)
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UserConfigParams::m_fpscam_smooth_direction_max_speed *
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UserConfigParams::m_fpscam_smooth_direction_max_speed)
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m_direction_velocity.setLength(
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UserConfigParams::m_fspcam_smooth_direction_max_speed);
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UserConfigParams::m_fpscam_smooth_direction_max_speed);
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direction += m_direction_velocity;
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m_target_direction = direction;
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}
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@ -541,9 +541,9 @@ void Camera::update(float dt)
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if (diff.X != 0 || diff.Y != 0 || diff.Z != 0)
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{
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if (diff.getLengthSQ() >
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UserConfigParams::m_fspcam_angular_velocity *
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UserConfigParams::m_fspcam_angular_velocity)
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diff.setLength(UserConfigParams::m_fspcam_angular_velocity);
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UserConfigParams::m_fpscam_angular_velocity *
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UserConfigParams::m_fpscam_angular_velocity)
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diff.setLength(UserConfigParams::m_fpscam_angular_velocity);
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up += diff;
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}
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}
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@ -515,7 +515,8 @@ void IrrDriver::initDevice()
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#else
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m_glsl = (m_gl_major_version > 3 || (m_gl_major_version == 3 && m_gl_minor_version >= 1));
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#endif
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initGL();
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if (!ProfileWorld::isNoGraphics())
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initGL();
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m_sync = 0;
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// Parse extensions
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@ -215,7 +215,7 @@ void InputManager::handleStaticAction(int key, int value)
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Camera *active_cam = Camera::getActiveCamera();
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active_cam->setAngularVelocity(value ?
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UserConfigParams::m_fspcam_max_angular_velocity : 0.0f);
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UserConfigParams::m_fpscam_max_angular_velocity : 0.0f);
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break;
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}
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case KEY_KEY_E:
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@ -225,7 +225,7 @@ void InputManager::handleStaticAction(int key, int value)
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Camera *active_cam = Camera::getActiveCamera();
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active_cam->setAngularVelocity(value ?
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-UserConfigParams::m_fspcam_max_angular_velocity : 0);
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-UserConfigParams::m_fpscam_max_angular_velocity : 0);
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break;
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}
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@ -971,9 +971,9 @@ EventPropagation InputManager::input(const SEvent& event)
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int diff_x = event.MouseInput.X - m_mouse_val_x;
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int diff_y = event.MouseInput.Y - m_mouse_val_y;
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float mouse_x = ((float) diff_x) *
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UserConfigParams::m_fspcam_direction_speed;
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UserConfigParams::m_fpscam_direction_speed;
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float mouse_y = ((float) diff_y) *
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-UserConfigParams::m_fspcam_direction_speed;
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-UserConfigParams::m_fpscam_direction_speed;
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// No movement the first time it's used
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// At the moment there's also a hard limit because the mouse
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// gets reset to the middle of the screen and sometimes there
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@ -1044,7 +1044,10 @@ EventPropagation InputManager::input(const SEvent& event)
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Camera *cam = Camera::getActiveCamera();
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if (event.MouseInput.Wheel < 0)
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{
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cam->setMaximumVelocity(cam->getMaximumVelocity() - 3);
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float vel = cam->getMaximumVelocity() - 3;
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if (vel < 0.0f)
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vel = 0.0f;
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cam->setMaximumVelocity(vel);
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}
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else if (event.MouseInput.Wheel > 0)
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{
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@ -533,17 +533,13 @@ bool KartSelectionScreen::joinPlayer(InputDevice* device)
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}
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}
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// select something (anything) in the ribbon; by default, only the
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// game master has something selected. Thus, when a new player joins,
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// we need to select something for them
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w->setSelection(new_player_id, new_player_id, true);
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if (!first_player)
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{
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// select something (anything) in the ribbon; by default, only the
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// game master has something selected. Thus, when a new player joins,
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// we need to select something for them
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w->setSelection(new_player_id, new_player_id, true);
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newPlayerWidget->m_player_ident_spinner
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->setFocusForPlayer(new_player_id);
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}
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newPlayerWidget->m_player_ident_spinner
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->setFocusForPlayer(new_player_id);
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if (!m_multiplayer)
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{
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