Don't use hardcoded path for irrlicht shaders
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20e72b2e9d
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@ -9,6 +9,7 @@
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#include "EDeviceTypes.h"
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#include "dimension2d.h"
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#include "ILogger.h"
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#include "irrString.h"
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namespace irr
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{
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@ -48,6 +49,7 @@ namespace irr
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DriverMultithreaded(false),
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UsePerformanceTimer(true),
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ForceLegacyDevice(false),
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ShadersPath(""),
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SDK_version_do_not_use(IRRLICHT_SDK_VERSION)
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{
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}
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@ -81,6 +83,7 @@ namespace irr
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DisplayAdapter = other.DisplayAdapter;
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UsePerformanceTimer = other.UsePerformanceTimer;
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ForceLegacyDevice = other.ForceLegacyDevice;
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ShadersPath = other.ShadersPath;
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PrivateData = other.PrivateData;
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return *this;
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}
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@ -297,6 +300,11 @@ namespace irr
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*/
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bool ForceLegacyDevice;
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//! Specifies custom path for shaders directory.
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/** Allows to overwrite IRR_OGLES2_SHADER_PATH constant
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*/
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core::stringc ShadersPath;
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//! Don't use or change this parameter.
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/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
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This is needed for sdk version checks. */
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@ -54,6 +54,7 @@ namespace video
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, ViewRenderbuffer(0)
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, ViewDepthRenderbuffer(0)
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#endif
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, Params(params)
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{
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#ifdef _DEBUG
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setDebugName("COGLES2Driver");
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@ -436,11 +437,15 @@ namespace video
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// Fixed pipeline.
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core::stringc FPVSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc shaders_path = IRR_OGLES2_SHADER_PATH;
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if (Params.ShadersPath.size() > 0)
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shaders_path = Params.ShadersPath;
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core::stringc FPVSPath = shaders_path;
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FPVSPath += "COGLES2FixedPipeline.vsh";
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os::Printer::log(FPVSPath.c_str());
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core::stringc FPFSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc FPFSPath = shaders_path;
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FPFSPath += "COGLES2FixedPipeline.fsh";
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io::IReadFile* FPVSFile = FileSystem->createAndOpenFile(FPVSPath);
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@ -479,10 +484,10 @@ namespace video
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// Normal Mapping.
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core::stringc NMVSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc NMVSPath = shaders_path;
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NMVSPath += "COGLES2NormalMap.vsh";
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core::stringc NMFSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc NMFSPath = shaders_path;
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NMFSPath += "COGLES2NormalMap.fsh";
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io::IReadFile* NMVSFile = FileSystem->createAndOpenFile(NMVSPath);
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@ -521,10 +526,10 @@ namespace video
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// Parallax Mapping.
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core::stringc PMVSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc PMVSPath = shaders_path;
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PMVSPath += "COGLES2ParallaxMap.vsh";
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core::stringc PMFSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc PMFSPath = shaders_path;
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PMFSPath += "COGLES2ParallaxMap.fsh";
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io::IReadFile* PMVSFile = FileSystem->createAndOpenFile(FPVSPath);
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@ -593,10 +598,10 @@ namespace video
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// Create 2D material renderer.
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core::stringc R2DVSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc R2DVSPath = shaders_path;
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R2DVSPath += "COGLES2Renderer2D.vsh";
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core::stringc R2DFSPath = IRR_OGLES2_SHADER_PATH;
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core::stringc R2DFSPath = shaders_path;
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R2DFSPath += "COGLES2Renderer2D.fsh";
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io::IReadFile* R2DVSFile = FileSystem->createAndOpenFile(R2DVSPath);
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@ -478,6 +478,8 @@ namespace video
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void* EglSurface;
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void* EglContext;
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#endif
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SIrrlichtCreationParameters Params;
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};
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//! This bridge between Irlicht pseudo OpenGL calls
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@ -474,6 +474,8 @@ void IrrDriver::initDevice()
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core::dimension2du(UserConfigParams::m_width,
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UserConfigParams::m_height);
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params.HandleSRGB = true;
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params.ShadersPath = (file_manager->getShadersDir() +
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"irrlicht/").c_str();
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/*
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switch ((int)UserConfigParams::m_antialiasing)
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@ -180,6 +180,11 @@ public:
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return getAsset(SHADER, name);
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} // getShader
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std::string getShadersDir() const
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{
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return m_subdir_name[SHADER];
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}
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}; // FileManager
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extern FileManager* file_manager;
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