improved aiming of cakes by using the heading vector instead of the velocity vector
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2380 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -146,14 +146,19 @@ void Flyable::getClosestKart(const Kart **minKart, float *minDistSquared,
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if(inFrontOf != NULL)
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{
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// Ignore karts behind the current one
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btVector3 to_target = inFrontOf->getXYZ()-kart->getXYZ();
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btVector3 to_target = kart->getXYZ() - inFrontOf->getXYZ();
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const float distance = to_target.length();
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if(distance > 50) continue; // kart too far, don't aim at it
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float angle = to_target.angle(-inFrontOf->getVelocity());
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btTransform trans = inFrontOf->getTrans();
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// get heading=trans.getBasis*(0,1,0) ... so save the multiplication:
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btVector3 direction(trans.getBasis()[0][1],
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trans.getBasis()[1][1],
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trans.getBasis()[2][1]);
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float angle = to_target.angle(direction);
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if(fabsf(angle) > 1) continue;
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}
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if(distance2 < *minDistSquared || *minDistSquared < 0 /* not yet set */)
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