Make sure the sfx are resumed before calling onSOundEnbaledBack().
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@ -333,7 +333,7 @@ void SFXManager::soundToggled(const bool on)
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buffer->load();
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}
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resumeAll();
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reallyResumeAllNow();
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m_all_sfx.lock();
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const int sfx_amount = (int)m_all_sfx.getData().size();
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for (int n=0; n<sfx_amount; n++)
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