Separate Diffuse and Specular components
This allows to bypass alpha test, and have colored specular lights. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14777 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -343,8 +343,10 @@ void LightBlendProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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srv->setVertexShaderConstant("ambient", ambient, 3);
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int tex = 0;
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srv->setVertexShaderConstant("diffuse_and_spec", &tex, 1);
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srv->setVertexShaderConstant("diffuse", &tex, 1);
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tex = 1;
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srv->setVertexShaderConstant("specular", &tex, 1);
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tex = 2;
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srv->setVertexShaderConstant("ambient_occlusion", &tex, 1);
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}
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