Minor fix in graphics restrictions.

Some android restrictions are very basic, eg. UniformBufferObject is disabled on whole platform. So make sure that it's not used on any exotic OS.
This commit is contained in:
Deve 2017-08-23 21:18:45 +02:00
parent dec9948d0b
commit 6465cc4569

View File

@ -365,18 +365,16 @@ public:
{ {
#if defined(__linux__) && !defined(ANDROID) #if defined(__linux__) && !defined(ANDROID)
if(m_os!="linux") return false; if(m_os!="linux") return false;
#endif #elif defined(WIN32)
#ifdef WIN32
if(m_os!="windows") return false; if(m_os!="windows") return false;
#endif #elif defined(__APPLE__)
#ifdef __APPLE__
if(m_os!="osx") return false; if(m_os!="osx") return false;
#endif #elif defined(BSD)
#ifdef BSD
if(m_os!="bsd") return false; if(m_os!="bsd") return false;
#endif #elif defined(ANDROID)
#ifdef ANDROID
if(m_os!="android") return false; if(m_os!="android") return false;
#else
return false;
#endif #endif
} // m_os.size()>0 } // m_os.size()>0