I forgot about particles
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@ -26,7 +26,7 @@ void main(void)
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tc = Texcoord;
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tc = Texcoord;
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lf = lifetime;
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lf = lifetime;
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pc = vec4(vec3(color_from + (color_to - color_from) * lf), 1.0) * smoothstep(1., 0.8, lf);
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pc = vec4(vec3(color_from + (color_to - color_from) * lf), 1.0) * smoothstep(1., 0.8, lf);
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#if defined(GL_ES) && !defined(Advanced_Lighting_Enabled)
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#if !defined(sRGB_Framebuffer_Usable) && !defined(Advanced_Lighting_Enabled)
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pc.rgb = pow(pc.rgb, vec3(1. / 2.2));
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pc.rgb = pow(pc.rgb, vec3(1. / 2.2));
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#endif
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#endif
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vec3 newposition = Position;
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vec3 newposition = Position;
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