Properly use the ENABLE_SOUND flag
This commit is contained in:
parent
02fea1ee43
commit
622f46d95a
@ -21,7 +21,7 @@
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#define HEADER_DUMMY_SFX_HPP
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#define HEADER_DUMMY_SFX_HPP
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_base.hpp"
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#include "utils/cpp2011.hpp"
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/**
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/**
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* \brief Dummy sound when ogg or openal aren't available
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* \brief Dummy sound when ogg or openal aren't available
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@ -32,41 +32,41 @@ class DummySFX : public SFXBase
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public:
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public:
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DummySFX(SFXBuffer* buffer, bool positional,
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DummySFX(SFXBuffer* buffer, bool positional,
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float gain) {}
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float gain) {}
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virtual ~DummySFX() {}
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virtual ~DummySFX() {}
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/** Late creation, if SFX was initially disabled */
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/** Late creation, if SFX was initially disabled */
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virtual bool init() { return true; }
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virtual bool init() OVERRIDE { return true; }
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virtual bool isLooped() { return false; }
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virtual bool isLooped() OVERRIDE { return false; }
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virtual void updatePlayingSFX(float dt) {}
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virtual void updatePlayingSFX(float dt) OVERRIDE {}
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virtual void setLoop(bool status) {}
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virtual void setLoop(bool status) OVERRIDE {}
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virtual void reallySetLoop(bool status) {}
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virtual void reallySetLoop(bool status) OVERRIDE {}
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virtual void setPosition(const Vec3 &p) {}
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virtual void setPosition(const Vec3 &p) OVERRIDE {}
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virtual void reallySetPosition(const Vec3 &p) {}
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virtual void reallySetPosition(const Vec3 &p) OVERRIDE {}
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virtual void setSpeedPosition(float factor,
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virtual void setSpeedPosition(float factor,
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const Vec3 &p) {}
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const Vec3 &p) OVERRIDE {}
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virtual void reallySetSpeedPosition(float f,
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virtual void reallySetSpeedPosition(float f,
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const Vec3 &p) {}
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const Vec3 &p) OVERRIDE {}
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virtual void play() {}
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virtual void play() OVERRIDE {}
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virtual void reallyPlayNow(SFXBuffer* buffer = NULL) {}
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virtual void reallyPlayNow(SFXBuffer* buffer = NULL) OVERRIDE {}
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virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) {}
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virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE {}
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virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) {}
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virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE {}
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virtual void stop() {}
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virtual void stop() OVERRIDE {}
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virtual void reallyStopNow() {}
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virtual void reallyStopNow() OVERRIDE {}
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virtual void pause() {}
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virtual void pause() OVERRIDE {}
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virtual void reallyPauseNow() {}
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virtual void reallyPauseNow() OVERRIDE {}
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virtual void resume() {}
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virtual void resume() OVERRIDE {}
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virtual void reallyResumeNow() {}
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virtual void reallyResumeNow() OVERRIDE {}
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virtual void deleteSFX() { delete this; }
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virtual void deleteSFX() OVERRIDE {}
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virtual void setSpeed(float factor) {}
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virtual void setSpeed(float factor) OVERRIDE {}
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virtual void reallySetSpeed(float factor) {}
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virtual void reallySetSpeed(float factor) OVERRIDE {}
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virtual void setVolume(float gain) {}
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virtual void setVolume(float gain) OVERRIDE {}
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virtual void reallySetVolume(float gain) {}
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virtual void reallySetVolume(float gain) OVERRIDE {}
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virtual void setMasterVolume(float gain) {}
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virtual void setMasterVolume(float gain) OVERRIDE {}
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virtual void reallySetMasterVolumeNow(float gain) {}
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virtual void reallySetMasterVolumeNow(float gain) OVERRIDE {}
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virtual SFXStatus getStatus() { return SFX_STOPPED; }
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virtual SFXStatus getStatus() OVERRIDE { return SFX_STOPPED; }
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virtual void onSoundEnabledBack() {}
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virtual void onSoundEnabledBack() OVERRIDE {}
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virtual void setRolloff(float rolloff) {}
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virtual void setRolloff(float rolloff) OVERRIDE {}
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virtual const SFXBuffer* getBuffer() const { return NULL; }
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virtual const SFXBuffer* getBuffer() const OVERRIDE { return NULL; }
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}; // DummySFX
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}; // DummySFX
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@ -33,6 +33,7 @@
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#endif
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#endif
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#include "audio/music_ogg.hpp"
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#include "audio/music_ogg.hpp"
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#include "audio/sfx_manager.hpp"
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#include "audio/sfx_openal.hpp"
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#include "audio/sfx_openal.hpp"
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#include "config/user_config.hpp"
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#include "config/user_config.hpp"
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#include "io/file_manager.hpp"
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#include "io/file_manager.hpp"
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@ -44,6 +45,7 @@ MusicManager* music_manager= NULL;
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MusicManager::MusicManager()
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MusicManager::MusicManager()
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{
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{
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m_current_music= NULL;
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m_current_music= NULL;
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m_initialized = false;
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setMasterMusicVolume(UserConfigParams::m_music_volume);
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setMasterMusicVolume(UserConfigParams::m_music_volume);
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//FIXME: I'm not sure that this code goes here
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//FIXME: I'm not sure that this code goes here
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@ -97,6 +97,7 @@ SFXManager::SFXManager()
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loadSfx();
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loadSfx();
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#ifdef ENABLE_SOUND
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pthread_cond_init(&m_cond_request, NULL);
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pthread_cond_init(&m_cond_request, NULL);
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pthread_attr_t attr;
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pthread_attr_t attr;
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@ -123,7 +124,7 @@ SFXManager::SFXManager()
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m_sfx_commands.lock();
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m_sfx_commands.lock();
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m_sfx_commands.getData().clear();
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m_sfx_commands.getData().clear();
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m_sfx_commands.unlock();
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m_sfx_commands.unlock();
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#endif
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} // SoundManager
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} // SoundManager
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -131,11 +132,13 @@ SFXManager::SFXManager()
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*/
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*/
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SFXManager::~SFXManager()
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SFXManager::~SFXManager()
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{
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{
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#ifdef ENABLE_SOUND
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m_thread_id.lock();
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m_thread_id.lock();
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pthread_join(*m_thread_id.getData(), NULL);
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pthread_join(*m_thread_id.getData(), NULL);
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delete m_thread_id.getData();
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delete m_thread_id.getData();
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m_thread_id.unlock();
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m_thread_id.unlock();
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pthread_cond_destroy(&m_cond_request);
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pthread_cond_destroy(&m_cond_request);
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#endif
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// ---- clear m_all_sfx
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// ---- clear m_all_sfx
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// not strictly necessary, but might avoid copy&paste problems
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// not strictly necessary, but might avoid copy&paste problems
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@ -185,8 +188,10 @@ SFXManager::~SFXManager()
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*/
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*/
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void SFXManager::queue(SFXCommands command, SFXBase *sfx)
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void SFXManager::queue(SFXCommands command, SFXBase *sfx)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, sfx);
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SFXCommand *sfx_command = new SFXCommand(command, sfx);
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue
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} // queue
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -199,8 +204,10 @@ void SFXManager::queue(SFXCommands command, SFXBase *sfx)
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*/
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*/
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f)
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, sfx, f);
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SFXCommand *sfx_command = new SFXCommand(command, sfx, f);
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue(float)
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} // queue(float)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -213,17 +220,21 @@ void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f)
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*/
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*/
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p)
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, sfx, p);
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SFXCommand *sfx_command = new SFXCommand(command, sfx, p);
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue (Vec3)
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} // queue (Vec3)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p, SFXBuffer* buffer)
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p, SFXBuffer* buffer)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, sfx, p);
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SFXCommand *sfx_command = new SFXCommand(command, sfx, p);
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sfx_command->m_buffer = buffer;
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sfx_command->m_buffer = buffer;
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue (Vec3)
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} // queue (Vec3)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -238,8 +249,10 @@ void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p, SFXBuff
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f,
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void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f,
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const Vec3 &p)
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const Vec3 &p)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, sfx, f, p);
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SFXCommand *sfx_command = new SFXCommand(command, sfx, f, p);
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue(float, Vec3)
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} // queue(float, Vec3)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -248,8 +261,10 @@ void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f,
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*/
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*/
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void SFXManager::queue(SFXCommands command, MusicInformation *mi)
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void SFXManager::queue(SFXCommands command, MusicInformation *mi)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, mi);
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SFXCommand *sfx_command = new SFXCommand(command, mi);
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue(MusicInformation)
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} // queue(MusicInformation)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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/** Queues a command for the music manager that takes a floating point value
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/** Queues a command for the music manager that takes a floating point value
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@ -259,8 +274,10 @@ void SFXManager::queue(SFXCommands command, MusicInformation *mi)
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*/
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*/
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void SFXManager::queue(SFXCommands command, MusicInformation *mi, float f)
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void SFXManager::queue(SFXCommands command, MusicInformation *mi, float f)
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{
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{
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#ifdef ENABLE_SOUND
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SFXCommand *sfx_command = new SFXCommand(command, mi, f);
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SFXCommand *sfx_command = new SFXCommand(command, mi, f);
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queueCommand(sfx_command);
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queueCommand(sfx_command);
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#endif
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} // queue(MusicInformation)
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} // queue(MusicInformation)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -270,6 +287,7 @@ void SFXManager::queue(SFXCommands command, MusicInformation *mi, float f)
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*/
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*/
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void SFXManager::queueCommand(SFXCommand *command)
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void SFXManager::queueCommand(SFXCommand *command)
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{
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{
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#ifdef ENABLE_SOUND
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m_sfx_commands.lock();
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m_sfx_commands.lock();
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if(World::getWorld() &&
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if(World::getWorld() &&
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m_sfx_commands.getData().size() > 20*race_manager->getNumberOfKarts()+20 &&
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m_sfx_commands.getData().size() > 20*race_manager->getNumberOfKarts()+20 &&
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@ -293,6 +311,7 @@ void SFXManager::queueCommand(SFXCommand *command)
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}
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}
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m_sfx_commands.getData().push_back(command);
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m_sfx_commands.getData().push_back(command);
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m_sfx_commands.unlock();
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m_sfx_commands.unlock();
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#endif
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} // queueCommand
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} // queueCommand
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -301,9 +320,13 @@ void SFXManager::queueCommand(SFXCommand *command)
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*/
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*/
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void SFXManager::stopThread()
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void SFXManager::stopThread()
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{
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{
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#ifdef ENABLE_SOUND
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queue(SFX_EXIT);
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queue(SFX_EXIT);
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// Make sure the thread wakes up.
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// Make sure the thread wakes up.
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pthread_cond_signal(&m_cond_request);
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pthread_cond_signal(&m_cond_request);
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#else
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setCanBeDeleted();
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#endif
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} // stopThread
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} // stopThread
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -314,6 +337,7 @@ void SFXManager::stopThread()
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*/
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*/
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void* SFXManager::mainLoop(void *obj)
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void* SFXManager::mainLoop(void *obj)
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{
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{
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#ifdef ENABLE_SOUND
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VS::setThreadName("SFXManager");
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VS::setThreadName("SFXManager");
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SFXManager *me = (SFXManager*)obj;
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SFXManager *me = (SFXManager*)obj;
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@ -436,6 +460,7 @@ void* SFXManager::mainLoop(void *obj)
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me->m_sfx_commands.getData().erase(me->m_sfx_commands.getData().begin());
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me->m_sfx_commands.getData().erase(me->m_sfx_commands.getData().begin());
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}
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}
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me->m_sfx_commands.unlock();
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me->m_sfx_commands.unlock();
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#endif
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return NULL;
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return NULL;
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} // mainLoop
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} // mainLoop
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@ -653,7 +678,7 @@ SFXBase* SFXManager::createSoundSource(SFXBuffer* buffer,
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//assert( alIsBuffer(buffer->getBufferID()) ); crashes on server
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//assert( alIsBuffer(buffer->getBufferID()) ); crashes on server
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SFXBase* sfx = new SFXOpenAL(buffer, positional, buffer->getGain(), owns_buffer);
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SFXBase* sfx = new SFXOpenAL(buffer, positional, buffer->getGain(), owns_buffer);
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#else
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#else
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SFXBase* sfx = new DummySFX(buffer, positional, buffer->getGain(), owns_buffer);
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SFXBase* sfx = new DummySFX(buffer, positional, buffer->getGain());
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#endif
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#endif
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sfx->setMasterVolume(m_master_gain);
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sfx->setMasterVolume(m_master_gain);
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@ -738,9 +763,11 @@ void SFXManager::deleteSFXMapping(const std::string &name)
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*/
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*/
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void SFXManager::update()
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void SFXManager::update()
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{
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{
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#ifdef ENABLE_SOUND
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queue(SFX_UPDATE, (SFXBase*)NULL);
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queue(SFX_UPDATE, (SFXBase*)NULL);
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// Wake up the sfx thread to handle all queued up audio commands.
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// Wake up the sfx thread to handle all queued up audio commands.
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pthread_cond_signal(&m_cond_request);
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pthread_cond_signal(&m_cond_request);
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#endif
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} // update
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} // update
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -750,6 +777,7 @@ void SFXManager::update()
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*/
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*/
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void SFXManager::reallyUpdateNow(SFXCommand *current)
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void SFXManager::reallyUpdateNow(SFXCommand *current)
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{
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{
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#ifdef ENABLE_SOUND
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if (m_last_update_time < 0.0)
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if (m_last_update_time < 0.0)
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{
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{
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// first time
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// first time
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@ -782,7 +810,7 @@ void SFXManager::reallyUpdateNow(SFXCommand *current)
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i->second->updatePlayingSFX(dt);
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i->second->updatePlayingSFX(dt);
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} // for i in m_all_sfx
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} // for i in m_all_sfx
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m_quick_sounds.unlock();
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m_quick_sounds.unlock();
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#endif
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} // reallyUpdateNow
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} // reallyUpdateNow
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -1002,6 +1030,7 @@ void SFXManager::reallyPositionListenerNow()
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*/
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*/
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SFXBase* SFXManager::quickSound(const std::string &sound_type)
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SFXBase* SFXManager::quickSound(const std::string &sound_type)
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{
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{
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#ifdef ENABLE_SOUND
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if (!sfxAllowed()) return NULL;
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if (!sfxAllowed()) return NULL;
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MutexLockerHelper lock(m_quick_sounds);
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MutexLockerHelper lock(m_quick_sounds);
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@ -1024,6 +1053,8 @@ SFXBase* SFXManager::quickSound(const std::string &sound_type)
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base_sound->play();
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base_sound->play();
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return base_sound;
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return base_sound;
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}
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}
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#else
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return NULL;
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#endif
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} // quickSound
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} // quickSound
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@ -81,43 +81,44 @@ public:
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bool owns_buffer = false);
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bool owns_buffer = false);
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virtual ~SFXOpenAL();
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virtual ~SFXOpenAL();
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virtual void updatePlayingSFX(float dt);
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virtual void updatePlayingSFX(float dt) OVERRIDE;
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virtual bool init() OVERRIDE;
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virtual bool init() OVERRIDE;
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virtual void play() OVERRIDE;
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virtual void play() OVERRIDE;
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virtual void reallyPlayNow(SFXBuffer* buffer = NULL) OVERRIDE;
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virtual void reallyPlayNow(SFXBuffer* buffer = NULL) OVERRIDE;
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virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
|
virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
|
||||||
virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
|
virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
|
||||||
virtual void setLoop(bool status);
|
virtual void setLoop(bool status) OVERRIDE;
|
||||||
virtual void reallySetLoop(bool status);
|
virtual void reallySetLoop(bool status) OVERRIDE;
|
||||||
virtual void stop();
|
virtual void stop() OVERRIDE;
|
||||||
virtual void reallyStopNow();
|
virtual void reallyStopNow() OVERRIDE;
|
||||||
virtual void pause();
|
virtual void pause() OVERRIDE;
|
||||||
virtual void reallyPauseNow();
|
virtual void reallyPauseNow() OVERRIDE;
|
||||||
virtual void resume();
|
virtual void resume() OVERRIDE;
|
||||||
virtual void reallyResumeNow();
|
virtual void reallyResumeNow() OVERRIDE;
|
||||||
virtual void deleteSFX();
|
virtual void deleteSFX() OVERRIDE;
|
||||||
virtual void setSpeed(float factor);
|
virtual void setSpeed(float factor) OVERRIDE;
|
||||||
virtual void reallySetSpeed(float factor);
|
virtual void reallySetSpeed(float factor) OVERRIDE;
|
||||||
virtual void setPosition(const Vec3 &position);
|
virtual void setPosition(const Vec3 &position) OVERRIDE;
|
||||||
virtual void reallySetPosition(const Vec3 &p);
|
virtual void reallySetPosition(const Vec3 &p) OVERRIDE;
|
||||||
virtual void setSpeedPosition(float factor, const Vec3 &p);
|
virtual void setSpeedPosition(float factor, const Vec3 &p) OVERRIDE;
|
||||||
virtual void reallySetSpeedPosition(float f,const Vec3 &p);
|
virtual void reallySetSpeedPosition(float f,const Vec3 &p) OVERRIDE;
|
||||||
virtual void setVolume(float volume);
|
virtual void setVolume(float volume) OVERRIDE;
|
||||||
virtual void reallySetVolume(float volume);
|
virtual void reallySetVolume(float volume) OVERRIDE;
|
||||||
virtual void setMasterVolume(float volume);
|
virtual void setMasterVolume(float volume) OVERRIDE;
|
||||||
virtual void reallySetMasterVolumeNow(float volue);
|
virtual void reallySetMasterVolumeNow(float volue) OVERRIDE;
|
||||||
virtual void onSoundEnabledBack();
|
virtual void onSoundEnabledBack() OVERRIDE;
|
||||||
virtual void setRolloff(float rolloff);
|
virtual void setRolloff(float rolloff) OVERRIDE;
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
/** Returns if this sfx is looped or not. */
|
/** Returns if this sfx is looped or not. */
|
||||||
virtual bool isLooped() { return m_loop; }
|
virtual bool isLooped() OVERRIDE { return m_loop; }
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
/** Returns the status of this sfx. */
|
/** Returns the status of this sfx. */
|
||||||
virtual SFXStatus getStatus() { return m_status; }
|
virtual SFXStatus getStatus() OVERRIDE { return m_status; }
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
/** Returns the buffer associated with this sfx. */
|
/** Returns the buffer associated with this sfx. */
|
||||||
virtual const SFXBuffer* getBuffer() const { return m_sound_buffer; }
|
virtual const SFXBuffer* getBuffer() const OVERRIDE
|
||||||
|
{ return m_sound_buffer; }
|
||||||
|
|
||||||
}; // SFXOpenAL
|
}; // SFXOpenAL
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user