Wiimote is now in the device list :)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10540 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
funto66 2012-01-01 22:12:35 +00:00
parent 569308a730
commit 61a6b6fbf0
4 changed files with 76 additions and 11 deletions

View File

@ -28,6 +28,7 @@
#include "states_screens/kart_selection.hpp"
#include "states_screens/state_manager.hpp"
#include "utils/translation.hpp"
#include "input/wiimote_manager.hpp"
#define INPUT_MODE_DEBUG 0
@ -196,9 +197,20 @@ bool DeviceManager::getConfigForGamepad(const int irr_id, const core::stringc& n
// If we can't find an appropriate configuration then create one.
if (!found)
{
*config = new GamepadConfig( name.c_str(),
m_irrlicht_gamepads[irr_id].Axes,
m_irrlicht_gamepads[irr_id].Buttons );
if(irr_id < (int)(m_irrlicht_gamepads.size()))
{
*config = new GamepadConfig( name.c_str(),
m_irrlicht_gamepads[irr_id].Axes,
m_irrlicht_gamepads[irr_id].Buttons );
}
#ifdef ENABLE_WIIUSE
else // Wiimotes have a higher ID and do not refer to m_irrlicht_gamepads
{
*config = new GamepadConfig( name.c_str(),
WIIMOTE_AXES,
WIIMOTE_BUTTONS );
}
#endif
// Add new config to list
m_gamepad_configs.push_back(*config);

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@ -18,33 +18,44 @@
#ifdef ENABLE_WIIUSE
#include "wiimote_manager.hpp"
#include "wiiuse.h"
#include "input/wiimote_manager.hpp"
#include "wiiuse/wiiuse.h"
#include "graphics/irr_driver.hpp"
#include "input/input_manager.hpp"
#include "input/device_manager.hpp"
WiimoteManager* wiimote_manager;
static const int NB_MAX_WIIMOTES = 2;
const int MAX_WIIMOTES = 2;
const int WIIMOTE_AXES = 2;
const int WIIMOTE_BUTTONS = 13;
// -----------------------------------------------------------------------------
WiimoteManager::WiimoteManager()
{
m_wiimotes = NULL;
m_nb_wiimotes = 0;
}
// -----------------------------------------------------------------------------
WiimoteManager::~WiimoteManager()
{
cleanup();
}
// -----------------------------------------------------------------------------
/**
* Launch wiimote detection and add the corresponding gamepad devices to the device manager
* TODO: this should be done in a separate thread, to not block the UI...
*/
void WiimoteManager::launchDetection(int timeout)
{
cleanup();
m_wiimotes = wiiuse_init(NB_MAX_WIIMOTES);
m_wiimotes = wiiuse_init(MAX_WIIMOTES);
// Detect wiimotes
int nb_found_wiimotes = wiiuse_find(m_wiimotes, NB_MAX_WIIMOTES, timeout);
int nb_found_wiimotes = wiiuse_find(m_wiimotes, MAX_WIIMOTES, timeout);
// Try to connect to all found wiimotes
m_nb_wiimotes = wiiuse_connect(m_wiimotes, nb_found_wiimotes);
@ -61,6 +72,42 @@ void WiimoteManager::launchDetection(int timeout)
for(int i=0 ; i < m_nb_wiimotes ; i++)
wiiuse_rumble(m_wiimotes[i], 0);
// ---------------------------------------------------
// Create GamePadDevice for each physical gamepad and find a GamepadConfig to match
DeviceManager* device_manager = input_manager->getDeviceList();
GamepadConfig* gamepadConfig = NULL;
GamePadDevice* gamepadDevice = NULL;
int initial_nb_gamepads = device_manager->getGamePadAmount();
for(int i=0 ; i < m_nb_wiimotes ; i++)
{
int id = i + initial_nb_gamepads;
core::stringc name = core::stringc("Wiimote ") + StringUtils::toString(i).c_str();
// Returns true if new configuration was created
if (device_manager->getConfigForGamepad(id, name, &gamepadConfig) == true)
{
if(UserConfigParams::logMisc())
printf("creating new configuration.\n");
}
else
{
if(UserConfigParams::logMisc())
printf("using existing configuration.\n");
}
gamepadConfig->setPlugged();
gamepadDevice = new GamePadDevice(id,
name.c_str(),
WIIMOTE_AXES,
WIIMOTE_BUTTONS,
gamepadConfig );
device_manager->addGamepad(gamepadDevice);
} // end for
}
// -----------------------------------------------------------------------------
@ -68,9 +115,9 @@ void WiimoteManager::update()
{
if(m_nb_wiimotes > 0)
{
if(wiiuse_poll(m_wiimotes, NB_MAX_WIIMOTES))
if(wiiuse_poll(m_wiimotes, MAX_WIIMOTES))
{
for (int i=0; i < NB_MAX_WIIMOTES; ++i)
for (int i=0; i < MAX_WIIMOTES; ++i)
{
switch (m_wiimotes[i]->event)
{
@ -121,7 +168,7 @@ void WiimoteManager::cleanup()
{
if(m_nb_wiimotes > 0)
{
wiiuse_cleanup(m_wiimotes, NB_MAX_WIIMOTES);
wiiuse_cleanup(m_wiimotes, MAX_WIIMOTES);
m_wiimotes = NULL;
m_nb_wiimotes = 0;
}

View File

@ -21,6 +21,10 @@
#ifdef ENABLE_WIIUSE
extern const int MAX_WIIMOTES;
extern const int WIIMOTE_AXES;
extern const int WIIMOTE_BUTTONS;
struct wiimote_t;
class WiimoteManager

View File

@ -186,6 +186,8 @@ GUIEngine::EventPropagation AddDeviceDialog::processEvent
core::stringw(nb_wiimotes));
new MessageDialog( msg );
((OptionsScreenInput*)GUIEngine::getCurrentScreen())->rebuildDeviceList();
}
else
{