Source DiffuseIBL algorithm
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// From "An Efficient Representation for Irradiance Environment Maps" article
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// See http://graphics.stanford.edu/papers/envmap/
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// Coefficients are calculated in IBL.cpp
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uniform float blueLmn[9];
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uniform float blueLmn[9];
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uniform float greenLmn[9];
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uniform float greenLmn[9];
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uniform float redLmn[9];
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uniform float redLmn[9];
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