Make envmap reflexion less blurry
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@ -49,7 +49,7 @@ void main(void)
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vec3 sampleDirection = reflect(-eyedir, normal);
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sampleDirection = (InverseViewMatrix * vec4(sampleDirection, 0.)).xyz;
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float specval = texture(ntex, uv).z;
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float specval = pow(texture(ntex, uv).z, 2.);
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// From http://graphics.cs.williams.edu/papers/EnvMipReport2013/
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int texSize = textureSize(tex, 0).x;
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float lodval = clamp(log2(texSize * sqrt(3)) - .5 * log2(specval + 1), 0., 10.);
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