Added interface for a 'hit effect', which is now a base for
explosion. This will allow to easily add different effects later. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9607 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
6665249821
commit
5ecf3d4c08
@ -203,6 +203,7 @@ add_executable(supertuxkart
|
||||
src/graphics/explosion.hpp
|
||||
src/graphics/hardware_skinning.cpp
|
||||
src/graphics/hardware_skinning.hpp
|
||||
src/graphics/hit_effect.hpp
|
||||
src/graphics/irr_driver.cpp
|
||||
src/graphics/irr_driver.hpp
|
||||
src/graphics/lod_node.cpp
|
||||
|
@ -67,6 +67,7 @@ supertuxkart_SOURCES = \
|
||||
graphics/explosion.hpp \
|
||||
graphics/hardware_skinning.cpp \
|
||||
graphics/hardware_skinning.hpp \
|
||||
graphics/hit_effect.hpp \
|
||||
graphics/irr_driver.cpp \
|
||||
graphics/irr_driver.hpp \
|
||||
graphics/lod_node.cpp \
|
||||
|
@ -35,6 +35,7 @@ const float burst_time = 0.1f;
|
||||
/** Creates an explosion effect. */
|
||||
Explosion::Explosion(const Vec3& coord, const char* explosion_sound,
|
||||
bool player_kart_hit)
|
||||
: HitEffect(coord, explosion_sound, player_kart_hit)
|
||||
{
|
||||
// short emision time, explosion, not constant flame
|
||||
m_remaining_time = burst_time;
|
||||
@ -101,8 +102,9 @@ Explosion::~Explosion()
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Updates the explosion, called one per time step.
|
||||
* \param dt Time step size.
|
||||
* \return true If the explosion is finished.
|
||||
*/
|
||||
void Explosion::update(float dt)
|
||||
bool Explosion::update(float dt)
|
||||
{
|
||||
m_remaining_time -= dt;
|
||||
|
||||
@ -126,7 +128,7 @@ void Explosion::update(float dt)
|
||||
|
||||
|
||||
// Do nothing more if the animation is still playing
|
||||
if (m_remaining_time>0) return;
|
||||
if (m_remaining_time>0) return false;
|
||||
|
||||
// Otherwise check that the sfx has finished, otherwise the
|
||||
// sfx will get aborted 'in the middle' when this explosion
|
||||
@ -147,7 +149,8 @@ void Explosion::update(float dt)
|
||||
// Sound and animation finished --> remove node
|
||||
irr_driver->removeNode(m_node);
|
||||
m_node = NULL;
|
||||
projectile_manager->FinishedExplosion();
|
||||
return;
|
||||
return true; // finished
|
||||
}
|
||||
|
||||
return false; // not finished
|
||||
} // update
|
||||
|
@ -20,6 +20,7 @@
|
||||
#ifndef HEADER_EXPLOSION_HPP
|
||||
#define HEADER_EXPLOSION_HPP
|
||||
|
||||
#include "graphics/hit_effect.hpp"
|
||||
#include "utils/no_copy.hpp"
|
||||
|
||||
namespace irr
|
||||
@ -36,7 +37,7 @@ const float explosion_time = 1.5f;
|
||||
/**
|
||||
* \ingroup graphics
|
||||
*/
|
||||
class Explosion : public NoCopy
|
||||
class Explosion : public HitEffect
|
||||
{
|
||||
private:
|
||||
SFXBase* m_explode_sound;
|
||||
@ -47,8 +48,7 @@ private:
|
||||
public:
|
||||
Explosion(const Vec3& coord, const char* explosion_sound, bool player_hit);
|
||||
~Explosion();
|
||||
void update (float delta_t);
|
||||
int inUse ();
|
||||
bool update (float delta_t);
|
||||
bool hasEnded () { return m_remaining_time <= -explosion_time; }
|
||||
|
||||
} ;
|
||||
|
48
src/graphics/hit_effect.hpp
Normal file
48
src/graphics/hit_effect.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
// $Id$
|
||||
//
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2011 Joerg Henrichs
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#ifndef HEADER_HIT_EFFECT_HPP
|
||||
#define HEADER_HIT_EFFECT_HPP
|
||||
|
||||
#include "utils/no_copy.hpp"
|
||||
|
||||
class Vec3;
|
||||
|
||||
/**
|
||||
* \ingroup graphics
|
||||
* A small interface for effects to be used when a kart is hit. That
|
||||
* includes a sound effect only, or a graphical effect (like an
|
||||
* explosion).
|
||||
*/
|
||||
class HitEffect: public NoCopy
|
||||
{
|
||||
public:
|
||||
/** Constructor for a hit effect. */
|
||||
HitEffect(const Vec3& coord, const char* explosion_sound,
|
||||
bool player_hit) {};
|
||||
virtual ~HitEffect() {};
|
||||
/** Updates a hit effect. Called once per frame.
|
||||
* \param dt Time step size.
|
||||
* \return True if the hit effect is finished and can be removed. */
|
||||
virtual bool update (float dt) = 0;
|
||||
}; // HitEffect
|
||||
|
||||
#endif
|
||||
|
||||
/* EOF */
|
@ -1784,6 +1784,10 @@
|
||||
RelativePath="..\..\graphics\hardware_skinning.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\graphics\hit_effect.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\graphics\irr_driver.hpp"
|
||||
>
|
||||
|
@ -179,7 +179,7 @@ void Attachment::hitBanana(Item *item, int new_attachment)
|
||||
case ATTACH_BOMB:
|
||||
{
|
||||
add_a_new_item = false;
|
||||
projectile_manager->newExplosion(m_kart->getXYZ(), "explosion",
|
||||
projectile_manager->newHitEffect(m_kart->getXYZ(), "explosion",
|
||||
m_kart->getController()->isPlayerController());
|
||||
m_kart->handleExplosion(m_kart->getXYZ(), /*direct_hit*/ true);
|
||||
clear();
|
||||
@ -313,7 +313,7 @@ void Attachment::update(float dt)
|
||||
}
|
||||
if(m_time_left<=0.0)
|
||||
{
|
||||
projectile_manager->newExplosion(m_kart->getXYZ(), "explosion",
|
||||
projectile_manager->newHitEffect(m_kart->getXYZ(), "explosion",
|
||||
m_kart->getController()->isPlayerController());
|
||||
m_kart->handleExplosion(m_kart->getXYZ(),
|
||||
/*direct_hit*/ true);
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "items/projectile_manager.hpp"
|
||||
|
||||
#include "graphics/explosion.hpp"
|
||||
#include "graphics/hit_effect.hpp"
|
||||
#include "items/bowling.hpp"
|
||||
#include "items/cake.hpp"
|
||||
#include "items/plunger.hpp"
|
||||
@ -29,8 +30,6 @@
|
||||
#include "network/network_manager.hpp"
|
||||
#include "network/race_state.hpp"
|
||||
|
||||
//static ssgSelector *find_selector ( ssgBranch *b );
|
||||
|
||||
ProjectileManager *projectile_manager=0;
|
||||
|
||||
void ProjectileManager::loadData()
|
||||
@ -55,13 +54,13 @@ void ProjectileManager::cleanup()
|
||||
}
|
||||
|
||||
m_active_projectiles.clear();
|
||||
for(Explosions::iterator i = m_active_explosions.begin();
|
||||
i != m_active_explosions.end(); ++i)
|
||||
for(HitEffects::iterator i = m_active_hit_effects.begin();
|
||||
i != m_active_hit_effects.end(); ++i)
|
||||
{
|
||||
delete *i;
|
||||
}
|
||||
|
||||
m_active_explosions.clear();
|
||||
m_active_hit_effects.clear();
|
||||
} // cleanup
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -86,7 +85,8 @@ void ProjectileManager::update(float dt)
|
||||
if(! (*p)->hasHit()) { p++; continue; }
|
||||
if((*p)->needsExplosion())
|
||||
{
|
||||
newExplosion((*p)->getXYZ(), (*p)->getExplosionSound(), false );
|
||||
newHitEffect((*p)->getXYZ(), (*p)->getExplosionSound(),
|
||||
/*player_kart_hit*/ false );
|
||||
}
|
||||
Flyable *f=*p;
|
||||
Projectiles::iterator pNext=m_active_projectiles.erase(p); // returns the next element
|
||||
@ -95,27 +95,19 @@ void ProjectileManager::update(float dt)
|
||||
} // while p!=m_active_projectiles.end()
|
||||
}
|
||||
|
||||
m_explosion_ended=false;
|
||||
for(Explosions::iterator i = m_active_explosions.begin();
|
||||
i != m_active_explosions.end(); ++i)
|
||||
HitEffects::iterator he = m_active_hit_effects.begin();
|
||||
while(he!=m_active_hit_effects.end())
|
||||
{
|
||||
(*i)->update(dt);
|
||||
}
|
||||
if(m_explosion_ended)
|
||||
// Update this hit effect. If it can be removed, remove it.
|
||||
if((*he)->update(dt))
|
||||
{
|
||||
Explosions::iterator e;
|
||||
e = m_active_explosions.begin();
|
||||
while(e!=m_active_explosions.end())
|
||||
{
|
||||
if(!(*e)->hasEnded()) { e++; continue;}
|
||||
|
||||
delete *e;
|
||||
|
||||
Explosions::iterator eNext = m_active_explosions.erase(e);
|
||||
e = eNext;
|
||||
} // while e!=m_active_explosions.end()
|
||||
} // if m_explosion_ended
|
||||
m_something_was_hit=false;
|
||||
delete *he;
|
||||
HitEffects::iterator next = m_active_hit_effects.erase(he);
|
||||
he = next;
|
||||
} // if hit effect finished
|
||||
else // hit effect not finished, go to next one.
|
||||
he++;
|
||||
} // while hit effect != end
|
||||
} // update
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -143,9 +135,9 @@ void ProjectileManager::updateServer(float dt)
|
||||
} // updateServer
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
/** Updates all rockets and explosions on the client.
|
||||
/** Updates all rockets and hit effects on the client.
|
||||
* updateClient takes the information in race_state and updates all rockets
|
||||
* (i.e. position, explosion etc) */
|
||||
* (i.e. position, hit effects etc) */
|
||||
void ProjectileManager::updateClient(float dt)
|
||||
{
|
||||
m_something_was_hit = false;
|
||||
@ -186,16 +178,20 @@ Flyable *ProjectileManager::newProjectile(Kart *kart,
|
||||
} // newProjectile
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
/** See if there is an old, unused explosion object available. If so,
|
||||
* reuse this object, otherwise create a new one. */
|
||||
Explosion* ProjectileManager::newExplosion(const Vec3& coord,
|
||||
const char* explosion_sound,
|
||||
/** Creates a new hit effect.
|
||||
* \param coord The coordinates where the hit effect (i.e. sound, graphics)
|
||||
* should be placed).
|
||||
* \param sfx The name of the sound effect to be played.
|
||||
* \param player_kart_hit True of a player kart was hit.
|
||||
*/
|
||||
HitEffect* ProjectileManager::newHitEffect(const Vec3& coord,
|
||||
const char *sfx,
|
||||
bool player_kart_hit)
|
||||
{
|
||||
Explosion *e = new Explosion(coord, explosion_sound, player_kart_hit);
|
||||
m_active_explosions.push_back(e);
|
||||
return e;
|
||||
} // newExplosion
|
||||
HitEffect *he = new Explosion(coord, sfx, player_kart_hit);
|
||||
m_active_hit_effects.push_back(he);
|
||||
return he;
|
||||
} // newHitEffect
|
||||
|
||||
// =============================================================================
|
||||
/** A general function which is only needed here, but
|
||||
|
@ -33,7 +33,7 @@ namespace irr
|
||||
|
||||
class Vec3;
|
||||
class Kart;
|
||||
class Explosion;
|
||||
class HitEffect;
|
||||
class Flyable;
|
||||
|
||||
/**
|
||||
@ -43,19 +43,19 @@ class ProjectileManager : public NoCopy
|
||||
{
|
||||
private:
|
||||
typedef std::vector<Flyable*> Projectiles;
|
||||
typedef std::vector<Explosion*> Explosions;
|
||||
typedef std::vector<HitEffect*> HitEffects;
|
||||
|
||||
// The list of all active projectiles, i.e. projectiles
|
||||
// which are currently moving on the track
|
||||
/** The list of all active projectiles, i.e. projectiles which are
|
||||
* currently moving on the track. */
|
||||
Projectiles m_active_projectiles;
|
||||
|
||||
// All active explosions, i.e. explosions which are currently
|
||||
// being shown
|
||||
Explosions m_active_explosions;
|
||||
/** All active hit effects, i.e. hit effects which are currently
|
||||
* being shown or have a sfx playing. */
|
||||
HitEffects m_active_hit_effects;
|
||||
|
||||
scene::IMesh *m_explosion_model;
|
||||
|
||||
bool m_something_was_hit;
|
||||
bool m_explosion_ended;
|
||||
void updateClient(float dt);
|
||||
void updateServer(float dt);
|
||||
public:
|
||||
@ -63,19 +63,16 @@ public:
|
||||
~ProjectileManager() {}
|
||||
/** Notifies the projectile manager that something needs to be removed. */
|
||||
void notifyRemove () {m_something_was_hit=true; }
|
||||
void FinishedExplosion() {m_explosion_ended =true; }
|
||||
scene::IMesh *getExplosionModel()
|
||||
{
|
||||
return m_explosion_model;
|
||||
}
|
||||
unsigned int getNumProjectiles() const {return m_active_explosions.size();}
|
||||
int getProjectileId (const std::string ident);
|
||||
void loadData ();
|
||||
void cleanup ();
|
||||
void update (float dt);
|
||||
Flyable* newProjectile (Kart *kart,
|
||||
PowerupManager::PowerupType type);
|
||||
Explosion* newExplosion (const Vec3& coord,
|
||||
HitEffect* newHitEffect (const Vec3& coord,
|
||||
const char* explosion_sound="explosion",
|
||||
bool is_player_kart_hit = false);
|
||||
void Deactivate (Flyable *p) {}
|
||||
|
Loading…
Reference in New Issue
Block a user