Removed 'MyGUIButton' nows that irrLicht added image scaling in their button

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4105 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-10-12 21:14:58 +00:00
parent 7e2461ab80
commit 5d4d66c90c
6 changed files with 9 additions and 643 deletions

View File

@ -81,8 +81,6 @@ supertuxkart_SOURCES = \
guiengine/event_handler.hpp \
guiengine/modaldialog.cpp \
guiengine/modaldialog.hpp \
guiengine/my_button.cpp \
guiengine/my_button.hpp \
guiengine/screen_loader.cpp \
guiengine/screen.cpp \
guiengine/screen.hpp \

View File

@ -1,500 +0,0 @@
// The contents of CGUIButtom.cpp from irrLicht sources, but with a patch applied.
// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include <irrlicht.h>
#include "guiengine/my_button.hpp"
using namespace GUIEngine;
//! constructor
MyGUIButton::MyGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool noclip)
: IGUIButton(environment, parent, id, rectangle), Pressed(false),
IsPushButton(false), UseAlphaChannel(false), Border(true),
ClickTime(0), SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0)
{
#ifdef _DEBUG
setDebugName("MyGUIButton");
#endif
setNotClipped(noclip);
// Initialize the sprites.
for (u32 i=0; i<EGBS_COUNT; ++i)
ButtonSprites[i].Index = -1;
// This element can be tabbed.
setTabStop(true);
setTabOrder(-1);
}
//! destructor
MyGUIButton::~MyGUIButton()
{
if (OverrideFont)
OverrideFont->drop();
if (Image)
Image->drop();
if (PressedImage)
PressedImage->drop();
if (SpriteBank)
SpriteBank->drop();
}
//! Sets if the button should use the skin to draw its border
void MyGUIButton::setDrawBorder(bool border)
{
Border = border;
}
void MyGUIButton::setSpriteBank(IGUISpriteBank* sprites)
{
if (sprites)
sprites->grab();
if (SpriteBank)
SpriteBank->drop();
SpriteBank = sprites;
}
void MyGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop)
{
if (SpriteBank)
{
ButtonSprites[(u32)state].Index = index;
ButtonSprites[(u32)state].Color = color;
ButtonSprites[(u32)state].Loop = loop;
}
else
{
ButtonSprites[(u32)state].Index = -1;
}
}
//! called if an event happened.
bool MyGUIButton::OnEvent(const SEvent& event)
{
if (!IsEnabled)
return IGUIElement::OnEvent(event);
switch(event.EventType)
{
case EET_KEY_INPUT_EVENT:
if (event.KeyInput.PressedDown &&
(event.KeyInput.Key == KEY_RETURN ||
event.KeyInput.Key == KEY_SPACE))
{
if (!IsPushButton)
setPressed(true);
else
setPressed(!Pressed);
return true;
}
if (Pressed && !IsPushButton && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_ESCAPE)
{
setPressed(false);
return true;
}
else
if (!event.KeyInput.PressedDown && Pressed &&
(event.KeyInput.Key == KEY_RETURN ||
event.KeyInput.Key == KEY_SPACE))
{
//Environment->removeFocus(this);
if (!IsPushButton)
setPressed(false);
if (Parent)
{
SEvent newEvent;
newEvent.EventType = EET_GUI_EVENT;
newEvent.GUIEvent.Caller = this;
newEvent.GUIEvent.Element = 0;
newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
Parent->OnEvent(newEvent);
}
return true;
}
break;
case EET_GUI_EVENT:
if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
{
if (event.GUIEvent.Caller == this && !IsPushButton)
setPressed(false);
}
break;
case EET_MOUSE_INPUT_EVENT:
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{
if (Environment->hasFocus(this) &&
!AbsoluteClippingRect.isPointInside(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y)))
{
Environment->removeFocus(this);
return false;
}
if (!IsPushButton)
setPressed(true);
Environment->setFocus(this);
return true;
}
else
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
{
bool wasPressed = Pressed;
//Environment->removeFocus(this);
if ( !AbsoluteClippingRect.isPointInside( core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y ) ) )
{
if (!IsPushButton)
setPressed(false);
return true;
}
if (!IsPushButton)
setPressed(false);
else
{
setPressed(!Pressed);
}
if ((!IsPushButton && wasPressed && Parent) ||
(IsPushButton && wasPressed != Pressed))
{
SEvent newEvent;
newEvent.EventType = EET_GUI_EVENT;
newEvent.GUIEvent.Caller = this;
newEvent.GUIEvent.Element = 0;
newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
Parent->OnEvent(newEvent);
}
return true;
}
break;
default:
break;
}
return Parent ? Parent->OnEvent(event) : false;
}
#define AutoScale true
//! draws the element and its children
void MyGUIButton::draw()
{
if (!IsVisible)
return;
IGUISkin* skin = Environment->getSkin();
video::IVideoDriver* driver = Environment->getVideoDriver();
IGUIFont* font = OverrideFont;
if (!OverrideFont)
font = skin->getFont(EGDF_BUTTON);
core::rect<s32> rect = AbsoluteRect;
// todo: move sprite up and text down if the pressed state has a sprite
// draw sprites for focused and mouse-over
core::position2di spritePos = AbsoluteRect.getCenter();
if (!Pressed)
{
if (Border)
skin->draw3DButtonPaneStandard(this, rect, &AbsoluteClippingRect);
if (Image)
{
if(!AutoScale)
{
core::position2d<s32> pos = AbsoluteRect.getCenter();
pos.X -= ImageRect.getWidth() / 2;
pos.Y -= ImageRect.getHeight() / 2;
driver->draw2DImage(Image, pos, ImageRect, &AbsoluteClippingRect,
video::SColor(255,255,255,255), UseAlphaChannel);
}
else
{
driver->draw2DImage(Image, AbsoluteRect, ImageRect,
&AbsoluteClippingRect, 0, UseAlphaChannel);
}
/*
core::position2d<s32> pos = AbsoluteRect.getCenter();
pos.X -= ImageRect.getWidth() / 2;
pos.Y -= ImageRect.getHeight() / 2;
driver->draw2DImage(Image, pos, ImageRect, &AbsoluteClippingRect,
video::SColor(255,255,255,255), UseAlphaChannel);
*/
}
if (SpriteBank && ButtonSprites[EGBS_BUTTON_UP].Index != -1)
{
// draw pressed sprite
/*
SpriteBank->draw2DSprite(ButtonSprites[EGBS_BUTTON_UP].Index, spritePos,
&AbsoluteClippingRect, ButtonSprites[EGBS_BUTTON_UP].Color, ClickTime, os::Timer::getTime(),
ButtonSprites[EGBS_BUTTON_UP].Loop, true);
*/
printf("Sorry, sprite support for buttons was disabled in order to avoid os-specific timing stuff\n");
}
}
else
{
if (Border)
skin->draw3DButtonPanePressed(this, rect, &AbsoluteClippingRect);
if (PressedImage)
{
if(!AutoScale)
{
core::position2d<s32> pos = AbsoluteRect.getCenter();
pos.X -= PressedImageRect.getWidth() / 2;
pos.Y -= PressedImageRect.getHeight() / 2;
// patch by Alan Tyndall/Jonas Petersen
if (Image == PressedImage && PressedImageRect == ImageRect)
{
pos.X += 1;
pos.Y += 1;
}
driver->draw2DImage(Image, pos, ImageRect, &AbsoluteClippingRect,
video::SColor(255,255,255,255), UseAlphaChannel);
}
else
{
driver->draw2DImage(Image, AbsoluteRect, ImageRect,
&AbsoluteClippingRect, 0, UseAlphaChannel);
}
}
if (SpriteBank && ButtonSprites[EGBS_BUTTON_DOWN].Index != -1)
{
/*
// draw sprite
SpriteBank->draw2DSprite(ButtonSprites[EGBS_BUTTON_DOWN].Index, spritePos,
&AbsoluteClippingRect, ButtonSprites[EGBS_BUTTON_DOWN].Color, ClickTime, os::Timer::getTime(),
ButtonSprites[EGBS_BUTTON_DOWN].Loop, true);
*/
printf("Sorry, sprite support for buttons was disabled in order to avoid os-specific timing stuff\n");
}
}
if (Text.size())
{
rect = AbsoluteRect;
if (Pressed)
rect.UpperLeftCorner.Y += 2;
if (font)
font->draw(Text.c_str(), rect,
skin->getColor(IsEnabled ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT), true, true,
&AbsoluteClippingRect);
}
IGUIElement::draw();
}
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
void MyGUIButton::setOverrideFont(IGUIFont* font)
{
if (OverrideFont)
OverrideFont->drop();
OverrideFont = font;
if (OverrideFont)
OverrideFont->grab();
}
//! Sets an image which should be displayed on the button when it is in normal state.
void MyGUIButton::setImage(video::ITexture* image)
{
if (Image)
Image->drop();
Image = image;
if (image)
ImageRect = core::rect<s32>(core::position2d<s32>(0,0), image->getOriginalSize());
if (Image)
Image->grab();
if (!PressedImage)
setPressedImage(Image);
}
//! Sets the image which should be displayed on the button when it is in its normal state.
void MyGUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
{
if (Image)
Image->drop();
Image = image;
ImageRect = pos;
if (Image)
Image->grab();
if (!PressedImage)
setPressedImage(Image, pos);
}
//! Sets an image which should be displayed on the button when it is in pressed state.
void MyGUIButton::setPressedImage(video::ITexture* image)
{
if (PressedImage)
PressedImage->drop();
PressedImage = image;
if (image)
PressedImageRect = core::rect<s32>(core::position2d<s32>(0,0), image->getOriginalSize());
if (PressedImage)
PressedImage->grab();
}
//! Sets the image which should be displayed on the button when it is in its pressed state.
void MyGUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
{
if (PressedImage)
PressedImage->drop();
PressedImage = image;
PressedImageRect = pos;
if (PressedImage)
PressedImage->grab();
}
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
void MyGUIButton::setIsPushButton(bool isPushButton)
{
IsPushButton = isPushButton;
}
//! Returns if the button is currently pressed
bool MyGUIButton::isPressed() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return Pressed;
}
//! Sets the pressed state of the button if this is a pushbutton
void MyGUIButton::setPressed(bool pressed)
{
if (Pressed != pressed)
{
//ClickTime = os::Timer::getTime();
Pressed = pressed;
}
}
//! Returns whether the button is a push button
bool MyGUIButton::isPushButton() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return IsPushButton;
}
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
void MyGUIButton::setUseAlphaChannel(bool useAlphaChannel)
{
UseAlphaChannel = useAlphaChannel;
}
//! Returns if the alpha channel should be used for drawing images on the button
bool MyGUIButton::isAlphaChannelUsed() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return UseAlphaChannel;
}
bool MyGUIButton::isDrawingBorder() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return Border;
}
//! Writes attributes of the element.
void MyGUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
{
IGUIButton::serializeAttributes(out,options);
out->addBool ("PushButton", IsPushButton );
if (IsPushButton)
out->addBool("Pressed", Pressed);
out->addTexture ("Image", Image);
out->addRect ("ImageRect", ImageRect);
out->addTexture ("PressedImage", PressedImage);
out->addRect ("PressedImageRect", PressedImageRect);
out->addBool ("Border", Border);
out->addBool ("UseAlphaChannel", UseAlphaChannel);
// out->addString ("OverrideFont", OverrideFont);
}
//! Reads attributes of the element
void MyGUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
IGUIButton::deserializeAttributes(in,options);
IsPushButton = in->getAttributeAsBool("PushButton");
Pressed = IsPushButton ? in->getAttributeAsBool("Pressed") : false;
core::rect<s32> rec = in->getAttributeAsRect("ImageRect");
if (rec.isValid())
setImage( in->getAttributeAsTexture("Image"), rec);
else
setImage( in->getAttributeAsTexture("Image") );
rec = in->getAttributeAsRect("PressedImageRect");
if (rec.isValid())
setPressedImage( in->getAttributeAsTexture("PressedImage"), rec);
else
setPressedImage( in->getAttributeAsTexture("PressedImage") );
setDrawBorder(in->getAttributeAsBool("Border"));
UseAlphaChannel = in->getAttributeAsBool("UseAlphaChannel");
// setOverrideFont(in->getAttributeAsString("OverrideFont"));
updateAbsolutePosition();
}

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@ -1,131 +0,0 @@
#ifndef HEADER_MY_BUTTON_HPP
#define HEADER_MY_BUTTON_HPP
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
namespace GUIEngine
{
/**
* The base irrLicht button, doesn't allow to stretch bitmaps inside it, so we "forked" it
* with a patch of our own.
*/
class MyGUIButton : public IGUIButton
{
public:
//! constructor
MyGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool noclip=false);
//! destructor
virtual ~MyGUIButton();
//! called if an event happened.
virtual bool OnEvent(const SEvent& event);
//! draws the element and its children
virtual void draw();
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
virtual void setOverrideFont(IGUIFont* font=0);
//! Sets an image which should be displayed on the button when it is in normal state.
virtual void setImage(video::ITexture* image);
//! Sets an image which should be displayed on the button when it is in normal state.
virtual void setImage(video::ITexture* image, const core::rect<s32>& pos);
//! Sets an image which should be displayed on the button when it is in pressed state.
virtual void setPressedImage(video::ITexture* image);
//! Sets an image which should be displayed on the button when it is in pressed state.
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos);
//! Sets the sprite bank used by the button
virtual void setSpriteBank(IGUISpriteBank* bank);
//! Sets the animated sprite for a specific button state
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
\param state: State of the button to set the sprite for
\param index: The sprite number from the current sprite bank
\param color: The color of the sprite
*/
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
video::SColor color=video::SColor(255,255,255,255), bool loop=false);
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
virtual void setIsPushButton(bool isPushButton);
//! Returns if the button is currently pressed
virtual bool isPressed() const;
//! Sets the pressed state of the button if this is a pushbutton
virtual void setPressed(bool pressed);
//! Sets if the button should use the skin to draw its border
virtual void setDrawBorder(bool border);
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
virtual void setUseAlphaChannel(bool useAlphaChannel);
//! Returns if the alpha channel should be used for drawing images on the button
virtual bool isAlphaChannelUsed() const;
//! Returns if the button face and border are being drawn
virtual bool isDrawingBorder() const;
//! Returns whether the button is a push button
virtual bool isPushButton() const;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
//! Sets if the button should scale the button images to fit
virtual void setScaleImage(bool scaleImage=true) {};
//! Checks whether the button scales the used images
virtual bool isScalingImage() const { return true; }
private:
struct ButtonSprite
{
s32 Index;
video::SColor Color;
bool Loop;
};
bool Pressed;
bool IsPushButton;
bool UseAlphaChannel;
bool Border;
u32 ClickTime;
IGUISpriteBank* SpriteBank;
IGUIFont* OverrideFont;
ButtonSprite ButtonSprites[EGBS_COUNT];
video::ITexture* Image;
video::ITexture* PressedImage;
core::rect<s32> ImageRect;
core::rect<s32> PressedImageRect;
};
}
#endif

View File

@ -45,10 +45,11 @@ void IconButtonWidget::add()
{
widget_size = rect<s32>(x + x_gap/2, y, x + w - x_gap/2, y + h);
MyGUIButton* btn = new MyGUIButton(GUIEngine::getGUIEnv(), m_parent, getNewID(), widget_size, true);
//IGUIButton* btn = GUIEngine::getGUIEnv()->addButton(widget_size, m_parent, getNewID(), L"");
//MyGUIButton* btn = new MyGUIButton(GUIEngine::getGUIEnv(), m_parent, getNewID(), widget_size, true);
IGUIButton* btn = GUIEngine::getGUIEnv()->addButton(widget_size, m_parent, getNewID(), L"");
btn->setUseAlphaChannel(true);
btn->setImage(texture);
btn->setScaleImage(true);
//btn->setDrawBorder(false);
btn->setTabStop(true);
m_element = btn;

View File

@ -119,7 +119,9 @@ void RibbonWidget::add()
int same_id = getNewNoFocusID();
subbtn = GUIEngine::getGUIEnv()->addButton(subsize, btn, same_id, L"", L"");
MyGUIButton* icon = new MyGUIButton(GUIEngine::getGUIEnv(), subbtn, same_id, icon_part, true);
//MyGUIButton* icon = new MyGUIButton(GUIEngine::getGUIEnv(), subbtn, same_id, icon_part, true);
IGUIButton* icon = GUIEngine::getGUIEnv()->addButton(icon_part, subbtn, same_id, L"");
icon->setScaleImage(true);
icon->setImage( GUIEngine::getDriver()->getTexture((file_manager->getDataDir() + "/" + m_children[i].m_properties[PROP_ICON]).c_str()) );
icon->setUseAlphaChannel(true);
icon->setDrawBorder(false);
@ -156,7 +158,9 @@ void RibbonWidget::add()
rect<s32> subsize = rect<s32>(widget_x - (int)(image_w/2.0f), button_y,
widget_x + (int)(image_w/2.0f), button_y + (int)(m_children[i].h*zoom));
subbtn = new MyGUIButton(GUIEngine::getGUIEnv(), btn, getNewNoFocusID(), subsize, true);
//subbtn = new MyGUIButton(GUIEngine::getGUIEnv(), btn, getNewNoFocusID(), subsize, true);
subbtn = GUIEngine::getGUIEnv()->addButton(subsize, btn, getNewNoFocusID(), L"");
subbtn->setScaleImage(true);
m_children[i].m_element = subbtn;
subbtn->setUseAlphaChannel(true);

View File

@ -247,7 +247,6 @@
958330CC10122B4A00C5137E /* engine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B210122B4A00C5137E /* engine.cpp */; };
958330CD10122B4A00C5137E /* event_handler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B410122B4A00C5137E /* event_handler.cpp */; };
958330CE10122B4A00C5137E /* modaldialog.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B610122B4A00C5137E /* modaldialog.cpp */; };
958330CF10122B4A00C5137E /* my_button.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B810122B4A00C5137E /* my_button.cpp */; };
958330D010122B4A00C5137E /* screen.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330BA10122B4A00C5137E /* screen.cpp */; };
958330D110122B4A00C5137E /* screen_loader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330BC10122B4A00C5137E /* screen_loader.cpp */; };
958330D210122B4A00C5137E /* skin.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330BD10122B4A00C5137E /* skin.cpp */; };
@ -434,8 +433,6 @@
958330B510122B4A00C5137E /* event_handler.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = event_handler.hpp; path = ../../guiengine/event_handler.hpp; sourceTree = SOURCE_ROOT; };
958330B610122B4A00C5137E /* modaldialog.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = modaldialog.cpp; path = ../../guiengine/modaldialog.cpp; sourceTree = SOURCE_ROOT; };
958330B710122B4A00C5137E /* modaldialog.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = modaldialog.hpp; path = ../../guiengine/modaldialog.hpp; sourceTree = SOURCE_ROOT; };
958330B810122B4A00C5137E /* my_button.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = my_button.cpp; path = ../../guiengine/my_button.cpp; sourceTree = SOURCE_ROOT; };
958330B910122B4A00C5137E /* my_button.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = my_button.hpp; path = ../../guiengine/my_button.hpp; sourceTree = SOURCE_ROOT; };
958330BA10122B4A00C5137E /* screen.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = screen.cpp; path = ../../guiengine/screen.cpp; sourceTree = SOURCE_ROOT; };
958330BB10122B4A00C5137E /* screen.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = screen.hpp; path = ../../guiengine/screen.hpp; sourceTree = SOURCE_ROOT; };
958330BC10122B4A00C5137E /* screen_loader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = screen_loader.cpp; path = ../../guiengine/screen_loader.cpp; sourceTree = SOURCE_ROOT; };
@ -1240,8 +1237,6 @@
958330B510122B4A00C5137E /* event_handler.hpp */,
958330B610122B4A00C5137E /* modaldialog.cpp */,
958330B710122B4A00C5137E /* modaldialog.hpp */,
958330B810122B4A00C5137E /* my_button.cpp */,
958330B910122B4A00C5137E /* my_button.hpp */,
958330BA10122B4A00C5137E /* screen.cpp */,
958330BB10122B4A00C5137E /* screen.hpp */,
958330BC10122B4A00C5137E /* screen_loader.cpp */,
@ -2504,7 +2499,6 @@
958330CC10122B4A00C5137E /* engine.cpp in Sources */,
958330CD10122B4A00C5137E /* event_handler.cpp in Sources */,
958330CE10122B4A00C5137E /* modaldialog.cpp in Sources */,
958330CF10122B4A00C5137E /* my_button.cpp in Sources */,
958330D010122B4A00C5137E /* screen.cpp in Sources */,
958330D110122B4A00C5137E /* screen_loader.cpp in Sources */,
958330D210122B4A00C5137E /* skin.cpp in Sources */,