Removed 'MyGUIButton' nows that irrLicht added image scaling in their button
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4105 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -81,8 +81,6 @@ supertuxkart_SOURCES = \
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guiengine/event_handler.hpp \
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guiengine/modaldialog.cpp \
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guiengine/modaldialog.hpp \
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guiengine/my_button.cpp \
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guiengine/my_button.hpp \
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guiengine/screen_loader.cpp \
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guiengine/screen.cpp \
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guiengine/screen.hpp \
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@ -1,500 +0,0 @@
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// The contents of CGUIButtom.cpp from irrLicht sources, but with a patch applied.
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// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include <irrlicht.h>
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#include "guiengine/my_button.hpp"
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using namespace GUIEngine;
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//! constructor
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MyGUIButton::MyGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle, bool noclip)
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: IGUIButton(environment, parent, id, rectangle), Pressed(false),
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IsPushButton(false), UseAlphaChannel(false), Border(true),
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ClickTime(0), SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0)
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{
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#ifdef _DEBUG
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setDebugName("MyGUIButton");
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#endif
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setNotClipped(noclip);
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// Initialize the sprites.
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for (u32 i=0; i<EGBS_COUNT; ++i)
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ButtonSprites[i].Index = -1;
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// This element can be tabbed.
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setTabStop(true);
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setTabOrder(-1);
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}
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//! destructor
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MyGUIButton::~MyGUIButton()
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{
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if (OverrideFont)
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OverrideFont->drop();
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if (Image)
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Image->drop();
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if (PressedImage)
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PressedImage->drop();
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if (SpriteBank)
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SpriteBank->drop();
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}
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//! Sets if the button should use the skin to draw its border
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void MyGUIButton::setDrawBorder(bool border)
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{
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Border = border;
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}
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void MyGUIButton::setSpriteBank(IGUISpriteBank* sprites)
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{
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if (sprites)
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sprites->grab();
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if (SpriteBank)
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SpriteBank->drop();
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SpriteBank = sprites;
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}
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void MyGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop)
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{
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if (SpriteBank)
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{
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ButtonSprites[(u32)state].Index = index;
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ButtonSprites[(u32)state].Color = color;
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ButtonSprites[(u32)state].Loop = loop;
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}
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else
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{
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ButtonSprites[(u32)state].Index = -1;
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}
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}
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//! called if an event happened.
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bool MyGUIButton::OnEvent(const SEvent& event)
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{
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if (!IsEnabled)
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return IGUIElement::OnEvent(event);
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switch(event.EventType)
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{
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case EET_KEY_INPUT_EVENT:
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if (event.KeyInput.PressedDown &&
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(event.KeyInput.Key == KEY_RETURN ||
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event.KeyInput.Key == KEY_SPACE))
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{
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if (!IsPushButton)
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setPressed(true);
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else
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setPressed(!Pressed);
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return true;
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}
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if (Pressed && !IsPushButton && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_ESCAPE)
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{
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setPressed(false);
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return true;
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}
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else
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if (!event.KeyInput.PressedDown && Pressed &&
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(event.KeyInput.Key == KEY_RETURN ||
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event.KeyInput.Key == KEY_SPACE))
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{
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//Environment->removeFocus(this);
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if (!IsPushButton)
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setPressed(false);
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if (Parent)
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{
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SEvent newEvent;
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newEvent.EventType = EET_GUI_EVENT;
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newEvent.GUIEvent.Caller = this;
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newEvent.GUIEvent.Element = 0;
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newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
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Parent->OnEvent(newEvent);
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}
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return true;
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}
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break;
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case EET_GUI_EVENT:
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if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
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{
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if (event.GUIEvent.Caller == this && !IsPushButton)
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setPressed(false);
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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{
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if (Environment->hasFocus(this) &&
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!AbsoluteClippingRect.isPointInside(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y)))
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{
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Environment->removeFocus(this);
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return false;
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}
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if (!IsPushButton)
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setPressed(true);
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Environment->setFocus(this);
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return true;
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}
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else
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if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
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{
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bool wasPressed = Pressed;
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//Environment->removeFocus(this);
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if ( !AbsoluteClippingRect.isPointInside( core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y ) ) )
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{
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if (!IsPushButton)
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setPressed(false);
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return true;
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}
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if (!IsPushButton)
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setPressed(false);
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else
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{
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setPressed(!Pressed);
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}
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if ((!IsPushButton && wasPressed && Parent) ||
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(IsPushButton && wasPressed != Pressed))
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{
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SEvent newEvent;
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newEvent.EventType = EET_GUI_EVENT;
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newEvent.GUIEvent.Caller = this;
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newEvent.GUIEvent.Element = 0;
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newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
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Parent->OnEvent(newEvent);
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}
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return true;
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}
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break;
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default:
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break;
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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#define AutoScale true
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//! draws the element and its children
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void MyGUIButton::draw()
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{
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if (!IsVisible)
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return;
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IGUISkin* skin = Environment->getSkin();
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video::IVideoDriver* driver = Environment->getVideoDriver();
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IGUIFont* font = OverrideFont;
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if (!OverrideFont)
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font = skin->getFont(EGDF_BUTTON);
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core::rect<s32> rect = AbsoluteRect;
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// todo: move sprite up and text down if the pressed state has a sprite
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// draw sprites for focused and mouse-over
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core::position2di spritePos = AbsoluteRect.getCenter();
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if (!Pressed)
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{
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if (Border)
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skin->draw3DButtonPaneStandard(this, rect, &AbsoluteClippingRect);
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if (Image)
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{
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if(!AutoScale)
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{
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core::position2d<s32> pos = AbsoluteRect.getCenter();
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pos.X -= ImageRect.getWidth() / 2;
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pos.Y -= ImageRect.getHeight() / 2;
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driver->draw2DImage(Image, pos, ImageRect, &AbsoluteClippingRect,
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video::SColor(255,255,255,255), UseAlphaChannel);
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}
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else
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{
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driver->draw2DImage(Image, AbsoluteRect, ImageRect,
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&AbsoluteClippingRect, 0, UseAlphaChannel);
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}
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/*
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core::position2d<s32> pos = AbsoluteRect.getCenter();
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pos.X -= ImageRect.getWidth() / 2;
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pos.Y -= ImageRect.getHeight() / 2;
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driver->draw2DImage(Image, pos, ImageRect, &AbsoluteClippingRect,
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video::SColor(255,255,255,255), UseAlphaChannel);
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*/
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}
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if (SpriteBank && ButtonSprites[EGBS_BUTTON_UP].Index != -1)
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{
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// draw pressed sprite
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/*
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SpriteBank->draw2DSprite(ButtonSprites[EGBS_BUTTON_UP].Index, spritePos,
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&AbsoluteClippingRect, ButtonSprites[EGBS_BUTTON_UP].Color, ClickTime, os::Timer::getTime(),
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ButtonSprites[EGBS_BUTTON_UP].Loop, true);
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*/
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printf("Sorry, sprite support for buttons was disabled in order to avoid os-specific timing stuff\n");
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}
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}
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else
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{
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if (Border)
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skin->draw3DButtonPanePressed(this, rect, &AbsoluteClippingRect);
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if (PressedImage)
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{
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if(!AutoScale)
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{
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core::position2d<s32> pos = AbsoluteRect.getCenter();
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pos.X -= PressedImageRect.getWidth() / 2;
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pos.Y -= PressedImageRect.getHeight() / 2;
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// patch by Alan Tyndall/Jonas Petersen
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if (Image == PressedImage && PressedImageRect == ImageRect)
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{
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pos.X += 1;
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pos.Y += 1;
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}
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driver->draw2DImage(Image, pos, ImageRect, &AbsoluteClippingRect,
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video::SColor(255,255,255,255), UseAlphaChannel);
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}
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else
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{
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driver->draw2DImage(Image, AbsoluteRect, ImageRect,
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&AbsoluteClippingRect, 0, UseAlphaChannel);
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}
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}
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if (SpriteBank && ButtonSprites[EGBS_BUTTON_DOWN].Index != -1)
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{
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/*
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// draw sprite
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SpriteBank->draw2DSprite(ButtonSprites[EGBS_BUTTON_DOWN].Index, spritePos,
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&AbsoluteClippingRect, ButtonSprites[EGBS_BUTTON_DOWN].Color, ClickTime, os::Timer::getTime(),
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ButtonSprites[EGBS_BUTTON_DOWN].Loop, true);
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*/
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printf("Sorry, sprite support for buttons was disabled in order to avoid os-specific timing stuff\n");
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}
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}
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if (Text.size())
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{
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rect = AbsoluteRect;
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if (Pressed)
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rect.UpperLeftCorner.Y += 2;
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if (font)
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font->draw(Text.c_str(), rect,
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skin->getColor(IsEnabled ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT), true, true,
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&AbsoluteClippingRect);
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}
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IGUIElement::draw();
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}
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//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
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void MyGUIButton::setOverrideFont(IGUIFont* font)
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{
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if (OverrideFont)
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OverrideFont->drop();
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OverrideFont = font;
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if (OverrideFont)
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OverrideFont->grab();
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}
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//! Sets an image which should be displayed on the button when it is in normal state.
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void MyGUIButton::setImage(video::ITexture* image)
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{
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if (Image)
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Image->drop();
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Image = image;
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if (image)
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ImageRect = core::rect<s32>(core::position2d<s32>(0,0), image->getOriginalSize());
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if (Image)
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Image->grab();
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if (!PressedImage)
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setPressedImage(Image);
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}
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//! Sets the image which should be displayed on the button when it is in its normal state.
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void MyGUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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if (Image)
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Image->drop();
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Image = image;
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ImageRect = pos;
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if (Image)
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Image->grab();
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if (!PressedImage)
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setPressedImage(Image, pos);
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}
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//! Sets an image which should be displayed on the button when it is in pressed state.
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void MyGUIButton::setPressedImage(video::ITexture* image)
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{
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if (PressedImage)
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PressedImage->drop();
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PressedImage = image;
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if (image)
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PressedImageRect = core::rect<s32>(core::position2d<s32>(0,0), image->getOriginalSize());
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if (PressedImage)
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PressedImage->grab();
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}
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//! Sets the image which should be displayed on the button when it is in its pressed state.
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void MyGUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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if (PressedImage)
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PressedImage->drop();
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PressedImage = image;
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PressedImageRect = pos;
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if (PressedImage)
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PressedImage->grab();
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}
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//! Sets if the button should behave like a push button. Which means it
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//! can be in two states: Normal or Pressed. With a click on the button,
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//! the user can change the state of the button.
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void MyGUIButton::setIsPushButton(bool isPushButton)
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{
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IsPushButton = isPushButton;
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}
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//! Returns if the button is currently pressed
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bool MyGUIButton::isPressed() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return Pressed;
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}
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//! Sets the pressed state of the button if this is a pushbutton
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void MyGUIButton::setPressed(bool pressed)
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{
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if (Pressed != pressed)
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{
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//ClickTime = os::Timer::getTime();
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Pressed = pressed;
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}
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}
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//! Returns whether the button is a push button
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bool MyGUIButton::isPushButton() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return IsPushButton;
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}
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//! Sets if the alpha channel should be used for drawing images on the button (default is false)
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void MyGUIButton::setUseAlphaChannel(bool useAlphaChannel)
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{
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UseAlphaChannel = useAlphaChannel;
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}
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//! Returns if the alpha channel should be used for drawing images on the button
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bool MyGUIButton::isAlphaChannelUsed() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return UseAlphaChannel;
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}
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bool MyGUIButton::isDrawingBorder() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return Border;
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}
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//! Writes attributes of the element.
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void MyGUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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{
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IGUIButton::serializeAttributes(out,options);
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out->addBool ("PushButton", IsPushButton );
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if (IsPushButton)
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out->addBool("Pressed", Pressed);
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out->addTexture ("Image", Image);
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out->addRect ("ImageRect", ImageRect);
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out->addTexture ("PressedImage", PressedImage);
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out->addRect ("PressedImageRect", PressedImageRect);
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out->addBool ("Border", Border);
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out->addBool ("UseAlphaChannel", UseAlphaChannel);
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// out->addString ("OverrideFont", OverrideFont);
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}
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//! Reads attributes of the element
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void MyGUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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{
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IGUIButton::deserializeAttributes(in,options);
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IsPushButton = in->getAttributeAsBool("PushButton");
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Pressed = IsPushButton ? in->getAttributeAsBool("Pressed") : false;
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core::rect<s32> rec = in->getAttributeAsRect("ImageRect");
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if (rec.isValid())
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setImage( in->getAttributeAsTexture("Image"), rec);
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else
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setImage( in->getAttributeAsTexture("Image") );
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rec = in->getAttributeAsRect("PressedImageRect");
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if (rec.isValid())
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setPressedImage( in->getAttributeAsTexture("PressedImage"), rec);
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else
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setPressedImage( in->getAttributeAsTexture("PressedImage") );
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setDrawBorder(in->getAttributeAsBool("Border"));
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UseAlphaChannel = in->getAttributeAsBool("UseAlphaChannel");
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// setOverrideFont(in->getAttributeAsString("OverrideFont"));
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updateAbsolutePosition();
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}
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@ -1,131 +0,0 @@
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#ifndef HEADER_MY_BUTTON_HPP
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#define HEADER_MY_BUTTON_HPP
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#include <irrlicht.h>
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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namespace GUIEngine
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{
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/**
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* The base irrLicht button, doesn't allow to stretch bitmaps inside it, so we "forked" it
|
||||
* with a patch of our own.
|
||||
*/
|
||||
class MyGUIButton : public IGUIButton
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
MyGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
|
||||
s32 id, core::rect<s32> rectangle, bool noclip=false);
|
||||
|
||||
//! destructor
|
||||
virtual ~MyGUIButton();
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event);
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw();
|
||||
|
||||
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
|
||||
virtual void setOverrideFont(IGUIFont* font=0);
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in normal state.
|
||||
virtual void setImage(video::ITexture* image);
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in normal state.
|
||||
virtual void setImage(video::ITexture* image, const core::rect<s32>& pos);
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in pressed state.
|
||||
virtual void setPressedImage(video::ITexture* image);
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in pressed state.
|
||||
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos);
|
||||
|
||||
//! Sets the sprite bank used by the button
|
||||
virtual void setSpriteBank(IGUISpriteBank* bank);
|
||||
|
||||
//! Sets the animated sprite for a specific button state
|
||||
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
|
||||
\param state: State of the button to set the sprite for
|
||||
\param index: The sprite number from the current sprite bank
|
||||
\param color: The color of the sprite
|
||||
*/
|
||||
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
|
||||
video::SColor color=video::SColor(255,255,255,255), bool loop=false);
|
||||
|
||||
//! Sets if the button should behave like a push button. Which means it
|
||||
//! can be in two states: Normal or Pressed. With a click on the button,
|
||||
//! the user can change the state of the button.
|
||||
virtual void setIsPushButton(bool isPushButton);
|
||||
|
||||
//! Returns if the button is currently pressed
|
||||
virtual bool isPressed() const;
|
||||
|
||||
//! Sets the pressed state of the button if this is a pushbutton
|
||||
virtual void setPressed(bool pressed);
|
||||
|
||||
//! Sets if the button should use the skin to draw its border
|
||||
virtual void setDrawBorder(bool border);
|
||||
|
||||
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
|
||||
virtual void setUseAlphaChannel(bool useAlphaChannel);
|
||||
|
||||
//! Returns if the alpha channel should be used for drawing images on the button
|
||||
virtual bool isAlphaChannelUsed() const;
|
||||
|
||||
//! Returns if the button face and border are being drawn
|
||||
virtual bool isDrawingBorder() const;
|
||||
|
||||
//! Returns whether the button is a push button
|
||||
virtual bool isPushButton() const;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
|
||||
|
||||
//! Sets if the button should scale the button images to fit
|
||||
virtual void setScaleImage(bool scaleImage=true) {};
|
||||
|
||||
//! Checks whether the button scales the used images
|
||||
virtual bool isScalingImage() const { return true; }
|
||||
|
||||
private:
|
||||
|
||||
struct ButtonSprite
|
||||
{
|
||||
s32 Index;
|
||||
video::SColor Color;
|
||||
bool Loop;
|
||||
};
|
||||
|
||||
bool Pressed;
|
||||
bool IsPushButton;
|
||||
bool UseAlphaChannel;
|
||||
|
||||
bool Border;
|
||||
|
||||
u32 ClickTime;
|
||||
|
||||
IGUISpriteBank* SpriteBank;
|
||||
IGUIFont* OverrideFont;
|
||||
|
||||
ButtonSprite ButtonSprites[EGBS_COUNT];
|
||||
|
||||
video::ITexture* Image;
|
||||
video::ITexture* PressedImage;
|
||||
|
||||
core::rect<s32> ImageRect;
|
||||
core::rect<s32> PressedImageRect;
|
||||
};
|
||||
}
|
||||
#endif
|
@ -45,10 +45,11 @@ void IconButtonWidget::add()
|
||||
{
|
||||
widget_size = rect<s32>(x + x_gap/2, y, x + w - x_gap/2, y + h);
|
||||
|
||||
MyGUIButton* btn = new MyGUIButton(GUIEngine::getGUIEnv(), m_parent, getNewID(), widget_size, true);
|
||||
//IGUIButton* btn = GUIEngine::getGUIEnv()->addButton(widget_size, m_parent, getNewID(), L"");
|
||||
//MyGUIButton* btn = new MyGUIButton(GUIEngine::getGUIEnv(), m_parent, getNewID(), widget_size, true);
|
||||
IGUIButton* btn = GUIEngine::getGUIEnv()->addButton(widget_size, m_parent, getNewID(), L"");
|
||||
btn->setUseAlphaChannel(true);
|
||||
btn->setImage(texture);
|
||||
btn->setScaleImage(true);
|
||||
//btn->setDrawBorder(false);
|
||||
btn->setTabStop(true);
|
||||
m_element = btn;
|
||||
|
@ -119,7 +119,9 @@ void RibbonWidget::add()
|
||||
int same_id = getNewNoFocusID();
|
||||
subbtn = GUIEngine::getGUIEnv()->addButton(subsize, btn, same_id, L"", L"");
|
||||
|
||||
MyGUIButton* icon = new MyGUIButton(GUIEngine::getGUIEnv(), subbtn, same_id, icon_part, true);
|
||||
//MyGUIButton* icon = new MyGUIButton(GUIEngine::getGUIEnv(), subbtn, same_id, icon_part, true);
|
||||
IGUIButton* icon = GUIEngine::getGUIEnv()->addButton(icon_part, subbtn, same_id, L"");
|
||||
icon->setScaleImage(true);
|
||||
icon->setImage( GUIEngine::getDriver()->getTexture((file_manager->getDataDir() + "/" + m_children[i].m_properties[PROP_ICON]).c_str()) );
|
||||
icon->setUseAlphaChannel(true);
|
||||
icon->setDrawBorder(false);
|
||||
@ -156,7 +158,9 @@ void RibbonWidget::add()
|
||||
rect<s32> subsize = rect<s32>(widget_x - (int)(image_w/2.0f), button_y,
|
||||
widget_x + (int)(image_w/2.0f), button_y + (int)(m_children[i].h*zoom));
|
||||
|
||||
subbtn = new MyGUIButton(GUIEngine::getGUIEnv(), btn, getNewNoFocusID(), subsize, true);
|
||||
//subbtn = new MyGUIButton(GUIEngine::getGUIEnv(), btn, getNewNoFocusID(), subsize, true);
|
||||
subbtn = GUIEngine::getGUIEnv()->addButton(subsize, btn, getNewNoFocusID(), L"");
|
||||
subbtn->setScaleImage(true);
|
||||
|
||||
m_children[i].m_element = subbtn;
|
||||
subbtn->setUseAlphaChannel(true);
|
||||
|
@ -247,7 +247,6 @@
|
||||
958330CC10122B4A00C5137E /* engine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B210122B4A00C5137E /* engine.cpp */; };
|
||||
958330CD10122B4A00C5137E /* event_handler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B410122B4A00C5137E /* event_handler.cpp */; };
|
||||
958330CE10122B4A00C5137E /* modaldialog.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B610122B4A00C5137E /* modaldialog.cpp */; };
|
||||
958330CF10122B4A00C5137E /* my_button.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330B810122B4A00C5137E /* my_button.cpp */; };
|
||||
958330D010122B4A00C5137E /* screen.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330BA10122B4A00C5137E /* screen.cpp */; };
|
||||
958330D110122B4A00C5137E /* screen_loader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330BC10122B4A00C5137E /* screen_loader.cpp */; };
|
||||
958330D210122B4A00C5137E /* skin.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 958330BD10122B4A00C5137E /* skin.cpp */; };
|
||||
@ -434,8 +433,6 @@
|
||||
958330B510122B4A00C5137E /* event_handler.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = event_handler.hpp; path = ../../guiengine/event_handler.hpp; sourceTree = SOURCE_ROOT; };
|
||||
958330B610122B4A00C5137E /* modaldialog.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = modaldialog.cpp; path = ../../guiengine/modaldialog.cpp; sourceTree = SOURCE_ROOT; };
|
||||
958330B710122B4A00C5137E /* modaldialog.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = modaldialog.hpp; path = ../../guiengine/modaldialog.hpp; sourceTree = SOURCE_ROOT; };
|
||||
958330B810122B4A00C5137E /* my_button.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = my_button.cpp; path = ../../guiengine/my_button.cpp; sourceTree = SOURCE_ROOT; };
|
||||
958330B910122B4A00C5137E /* my_button.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = my_button.hpp; path = ../../guiengine/my_button.hpp; sourceTree = SOURCE_ROOT; };
|
||||
958330BA10122B4A00C5137E /* screen.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = screen.cpp; path = ../../guiengine/screen.cpp; sourceTree = SOURCE_ROOT; };
|
||||
958330BB10122B4A00C5137E /* screen.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = screen.hpp; path = ../../guiengine/screen.hpp; sourceTree = SOURCE_ROOT; };
|
||||
958330BC10122B4A00C5137E /* screen_loader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = screen_loader.cpp; path = ../../guiengine/screen_loader.cpp; sourceTree = SOURCE_ROOT; };
|
||||
@ -1240,8 +1237,6 @@
|
||||
958330B510122B4A00C5137E /* event_handler.hpp */,
|
||||
958330B610122B4A00C5137E /* modaldialog.cpp */,
|
||||
958330B710122B4A00C5137E /* modaldialog.hpp */,
|
||||
958330B810122B4A00C5137E /* my_button.cpp */,
|
||||
958330B910122B4A00C5137E /* my_button.hpp */,
|
||||
958330BA10122B4A00C5137E /* screen.cpp */,
|
||||
958330BB10122B4A00C5137E /* screen.hpp */,
|
||||
958330BC10122B4A00C5137E /* screen_loader.cpp */,
|
||||
@ -2504,7 +2499,6 @@
|
||||
958330CC10122B4A00C5137E /* engine.cpp in Sources */,
|
||||
958330CD10122B4A00C5137E /* event_handler.cpp in Sources */,
|
||||
958330CE10122B4A00C5137E /* modaldialog.cpp in Sources */,
|
||||
958330CF10122B4A00C5137E /* my_button.cpp in Sources */,
|
||||
958330D010122B4A00C5137E /* screen.cpp in Sources */,
|
||||
958330D110122B4A00C5137E /* screen_loader.cpp in Sources */,
|
||||
958330D210122B4A00C5137E /* skin.cpp in Sources */,
|
||||
|
Loading…
x
Reference in New Issue
Block a user