Seperate red and blue balls a bit in race gui
This make score like 10:10 a bit clearer
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e8adf7f051
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5c81a2a3e7
@ -225,7 +225,7 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
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*/
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*/
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void RaceGUI::drawScores()
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void RaceGUI::drawScores()
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{
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{
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SoccerWorld* soccerWorld = (SoccerWorld*)World::getWorld();
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SoccerWorld* sw = dynamic_cast<SoccerWorld*>(World::getWorld());
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int offset_y = 5;
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int offset_y = 5;
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int offset_x = 5;
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int offset_x = 5;
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gui::ScalableFont* font = GUIEngine::getTitleFont();
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gui::ScalableFont* font = GUIEngine::getTitleFont();
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@ -243,7 +243,7 @@ void RaceGUI::drawScores()
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core::recti position(offset_x, offset_y,
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core::recti position(offset_x, offset_y,
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offset_x + 2*m_minimap_player_size, offset_y + 2*m_minimap_player_size);
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offset_x + 2*m_minimap_player_size, offset_y + 2*m_minimap_player_size);
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core::stringw score = StringUtils::toWString(soccerWorld->getScore((SoccerTeam)i));
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core::stringw score = StringUtils::toWString(sw->getScore((SoccerTeam)i));
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int string_height =
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int string_height =
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GUIEngine::getFont()->getDimension(score.c_str()).Height;
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GUIEngine::getFont()->getDimension(score.c_str()).Height;
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core::recti pos(position.UpperLeftCorner.X + 5,
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core::recti pos(position.UpperLeftCorner.X + 5,
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@ -264,7 +264,7 @@ void RaceGUI::drawScores()
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team_icon->getSize());
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team_icon->getSize());
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draw2DImage(team_icon,indicator_pos,source_rect,
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draw2DImage(team_icon,indicator_pos,source_rect,
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NULL,NULL,true);
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NULL,NULL,true);
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offset_x += position.LowerRightCorner.X;
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offset_x += position.LowerRightCorner.X + 30;
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}
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}
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} // drawScores
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} // drawScores
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