Reset m_state after timeout is reset in setup
This commit is contained in:
parent
92ffcb22bc
commit
5b4ae2a59f
@ -3135,8 +3135,6 @@ void ServerLobby::resetServer()
|
|||||||
{
|
{
|
||||||
addWaitingPlayersToGame();
|
addWaitingPlayersToGame();
|
||||||
resetPeersReady();
|
resetPeersReady();
|
||||||
m_state = NetworkConfig::get()->isLAN() ?
|
|
||||||
WAITING_FOR_START_GAME : REGISTER_SELF_ADDRESS;
|
|
||||||
updatePlayerList(true/*update_when_reset_server*/);
|
updatePlayerList(true/*update_when_reset_server*/);
|
||||||
NetworkString* server_info = getNetworkString();
|
NetworkString* server_info = getNetworkString();
|
||||||
server_info->setSynchronous(true);
|
server_info->setSynchronous(true);
|
||||||
@ -3145,6 +3143,8 @@ void ServerLobby::resetServer()
|
|||||||
sendMessageToPeersInServer(server_info);
|
sendMessageToPeersInServer(server_info);
|
||||||
delete server_info;
|
delete server_info;
|
||||||
setup();
|
setup();
|
||||||
|
m_state = NetworkConfig::get()->isLAN() ?
|
||||||
|
WAITING_FOR_START_GAME : REGISTER_SELF_ADDRESS;
|
||||||
} // resetServer
|
} // resetServer
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
Loading…
x
Reference in New Issue
Block a user