Reset m_state after timeout is reset in setup
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@ -3135,8 +3135,6 @@ void ServerLobby::resetServer()
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{
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addWaitingPlayersToGame();
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resetPeersReady();
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m_state = NetworkConfig::get()->isLAN() ?
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WAITING_FOR_START_GAME : REGISTER_SELF_ADDRESS;
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updatePlayerList(true/*update_when_reset_server*/);
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NetworkString* server_info = getNetworkString();
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server_info->setSynchronous(true);
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@ -3145,6 +3143,8 @@ void ServerLobby::resetServer()
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sendMessageToPeersInServer(server_info);
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delete server_info;
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setup();
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m_state = NetworkConfig::get()->isLAN() ?
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WAITING_FOR_START_GAME : REGISTER_SELF_ADDRESS;
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} // resetServer
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//-----------------------------------------------------------------------------
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