Fix crash when using check debug with ghost replay and server
This commit is contained in:
parent
05f029abc0
commit
5b0c9763b4
@ -179,7 +179,8 @@ void CheckLine::resetAfterKartMove(unsigned int kart_index)
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
void CheckLine::changeDebugColor(bool is_active)
|
void CheckLine::changeDebugColor(bool is_active)
|
||||||
{
|
{
|
||||||
assert(m_debug_dy_dc);
|
if (!m_debug_dy_dc)
|
||||||
|
return;
|
||||||
video::SColor color = is_active ? video::SColor(192, 255, 0, 0)
|
video::SColor color = is_active ? video::SColor(192, 255, 0, 0)
|
||||||
: video::SColor(192, 128, 128, 128);
|
: video::SColor(192, 128, 128, 128);
|
||||||
for(unsigned int i = 0; i < 4; i++)
|
for(unsigned int i = 0; i < 4; i++)
|
||||||
|
@ -144,9 +144,12 @@ void CheckStructure::changeStatus(const std::vector<int> &indices,
|
|||||||
int kart_index,
|
int kart_index,
|
||||||
ChangeState change_state)
|
ChangeState change_state)
|
||||||
{
|
{
|
||||||
|
int player_kart_index = 0;
|
||||||
|
if (World::getWorld()->getPlayerKart(0))
|
||||||
|
player_kart_index = World::getWorld()->getPlayerKart(0)->getWorldKartId();
|
||||||
bool update_debug_colors =
|
bool update_debug_colors =
|
||||||
UserConfigParams::m_check_debug && RaceManager::get()->getNumPlayers()>0 &&
|
UserConfigParams::m_check_debug && RaceManager::get()->getNumPlayers()>0 &&
|
||||||
kart_index == (int)World::getWorld()->getPlayerKart(0)->getWorldKartId();
|
kart_index == player_kart_index;
|
||||||
|
|
||||||
CheckManager* cm = Track::getCurrentTrack()->getCheckManager();
|
CheckManager* cm = Track::getCurrentTrack()->getCheckManager();
|
||||||
for(unsigned int i=0; i<indices.size(); i++)
|
for(unsigned int i=0; i<indices.size(); i++)
|
||||||
|
Loading…
Reference in New Issue
Block a user