Fix crash when using check debug with ghost replay and server
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05f029abc0
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5b0c9763b4
@ -179,7 +179,8 @@ void CheckLine::resetAfterKartMove(unsigned int kart_index)
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// ----------------------------------------------------------------------------
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void CheckLine::changeDebugColor(bool is_active)
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{
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assert(m_debug_dy_dc);
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if (!m_debug_dy_dc)
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return;
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video::SColor color = is_active ? video::SColor(192, 255, 0, 0)
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: video::SColor(192, 128, 128, 128);
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for(unsigned int i = 0; i < 4; i++)
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@ -144,9 +144,12 @@ void CheckStructure::changeStatus(const std::vector<int> &indices,
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int kart_index,
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ChangeState change_state)
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{
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int player_kart_index = 0;
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if (World::getWorld()->getPlayerKart(0))
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player_kart_index = World::getWorld()->getPlayerKart(0)->getWorldKartId();
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bool update_debug_colors =
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UserConfigParams::m_check_debug && RaceManager::get()->getNumPlayers()>0 &&
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kart_index == (int)World::getWorld()->getPlayerKart(0)->getWorldKartId();
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kart_index == player_kart_index;
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CheckManager* cm = Track::getCurrentTrack()->getCheckManager();
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for(unsigned int i=0; i<indices.size(); i++)
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